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ARC RAIDERS / GUIDE

Read the threat before the fight

Recognise ARC, use cover and choose your engagements.

Different machines, different threats

Ticks ambush inside structures. A Snitch can call reinforcements; the Leaper attacks with destructive jumps.

Explore: Different machines, different threats

Choose your position

Explore: Choose your position

Other Raiders

Other players are also on the surface. Fighting a machine can expose your position, so reassess your surroundings after an encounter. No damage values or weak-point multipliers are assumed here.

Explore: Other Raiders

Read the newer machines

Threats

Bully advances aggressively, Skulker ambushes then repositions, and Hydra has three independent turret sections on the Frigate.

Combat considerations

The illustrated briefings keep uncertain damage and weak points labelled.

Explore: Read the newer machines

Separate armour from fragile parts

Progression

The 2.0 explosive rework increases damage against ARC armour plates while reducing it against fragile parts.

Combat considerations

Do not translate a single item damage number into a guaranteed kill count.

Explore: Separate armour from fragile parts

Hydra targeting after 2.2.0

Review & limitations