
ARC RAIDERS / GUIDE
Read the threat before the fight
Recognise ARC, use cover and choose your engagements.
Different machines, different threats
Ticks ambush inside structures. A Snitch can call reinforcements; the Leaper attacks with destructive jumps.
Explore: Different machines, different threats
Choose your position
Explore: Choose your position
Other Raiders
Other players are also on the surface. Fighting a machine can expose your position, so reassess your surroundings after an encounter. No damage values or weak-point multipliers are assumed here.
Explore: Other Raiders
Read the newer machines
Threats
Bully advances aggressively, Skulker ambushes then repositions, and Hydra has three independent turret sections on the Frigate.
Combat considerations
The illustrated briefings keep uncertain damage and weak points labelled.
Keep in mind
Our advice: identify solid cover and a fallback before opening fire.
Embark · Frozen Trail 2.0 · Embark · update 2.2.0, PvE test ended
Explore: Read the newer machines
Separate armour from fragile parts
Progression
The 2.0 explosive rework increases damage against ARC armour plates while reducing it against fragile parts.
Combat considerations
Do not translate a single item damage number into a guaranteed kill count.
Threats
Queen and Matriarch leg salvage also moved behind the protective plates.
Embark · Frozen Trail 2.0 · Embark · update 2.2.0, PvE test ended