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PvE beta: rules and matchmaking

Historical test rules: the beta ended, confirmed in update 2.2.0 on 20 October.

Check the dated test window

Update 2.2.0 confirms the PvE beta has ended. The historical window was 13–20 October 2026, 11:00 CEST at both ends. No permanent mode or extension is announced. The following rules describe that completed test.

Embark · update 2.2.0 confirms test ended

Explore: Check the dated test window

What changes between Raiders

PvE disables damage between players. Throwable fire and stun items do not affect other Raiders, while barricades and keep their physical interactions. Ordinary PvPvE matchmaking remains available with its standard rules. Our advice: agree on your chosen queue before comparing squad plans.

Embark · PvE toggle beta rules

Explore: What changes between Raiders

Loot and party expectations

Loot value is lower in PvE. The test does not prioritise separating different squad sizes, so solo Raiders and larger parties may meet. It is not a private world or a guarantee that you will be matched only with parties like yours. Embark also warned that quieter regions and hours can affect queue times.

Embark · PvE toggle beta rules

Explore: Loot and party expectations

Conditions that stay PvPvE

Matchmaking

Night Raid, Locked Gate, Hidden Bunker, Frigate and Redirection do not offer PvE during the test.

Objectives

Plan those objectives under the usual risk of hostile Raiders.

Explore: Conditions that stay PvPvE

Downed does not mean safe from ARC

Threats

ARC have an eight-second grace period before they can reacquire a downed Raider.

In practice

After that period, they may attack if they see that Raider moving.

Combat considerations

Our advice: keep cover and a squad rescue plan; zero damage from other players does not remove machine threats.

Embark · PvE toggle beta rules

Explore: Downed does not mean safe from ARC

Related tools

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