
ARC RAIDERS / GUIDE
Skill-tree choices after 2.0
Understand branch choices before planning a build.
Mid-branch choice
Choose one of two skills. Resetting the tree lets you choose again.
Explore: Mid-branch choice
Choose a skill for a specific problem
WDguide planning advice
- 01
Name the problem
Choose a run you actually make: repeated looting, field maintenance or a route that depends on movement. Read the effect of each available alternative before buying the choice.
- 02
Check access in the current tree
The planner now records paths for all 48 skills from the reviewed community reference. Reported prerequisites are distinct from independent gameplay verification. Confirm the current branch counter and tooltip before spending.
- 03
Review the trade-off
A middle choice excludes its alternative until a reset. At the end of a branch, decide which of the three effects you will leave out. Keep a saved alternative so you can compare the purpose of each plan.
End-branch choice
Choose up to two of three skills after reaching the required investment.
Explore: End-branch choice
Planning limitation
Use the visual skill tree to plan and save choices. All 48 current skills have reported rank caps and prerequisite records in the planner. Those community records are not independent in-game verification; the current game tooltip remains authoritative. Update 2.1.0 prevents Fight or Flight and stamina consumables from bypassing the Sprinting on Fumes cooldown penalty. Broad Shoulders now applies on spawn; Field Repair no longer needs a restart after a mid-session unlock. Field Salvaging display and interrupted skill issues are also fixed.