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ARC RAIDERS / GUIDE

Choose a weapon and plan its upgrades

Read tier changes, reserve materials and compare the build you will actually carry.

Start with the job

Explore: Start with the job

Inspect the actual tier

Open the weapon details and select I, II, III or IV. The recorded upgrade recipe includes the previous-tier weapon. Some upgrades change magazine capacity; others improve handling. Tier perks are relative to tier I. The comparison shows recorded values rather than treating every upgrade as extra damage.

Explore: Inspect the actual tier

Reserve the materials

Check the recipe and crafting station requirement for the exact tier. Our advice: leave quest materials in your stash until you have checked the journal. A component needed for an upgrade may also be needed for progression. Sale value is what an item can sell for, not the amount required to buy or craft it.

Explore: Reserve the materials

Compare before committing

Compare two weapons, or choose the same weapon on both sides and compare two tiers. Use the highlighted numerical differences as a starting point. They do not include your aim, attachments, durability or the target's armour. A range rating is a rating, not a distance in metres.

Explore: Compare before committing

Save a repeatable build

Add the selected tier to your loadout, choose ammunition and save a named kit. Our advice: keep a cheaper alternative ready for material runs. Amplified paths are separate from ordinary tier upgrades and are not simulated by this planner. Check the in-game station before committing rare materials.

Explore: Save a repeatable build

Check and amplification compatibility

Frozen Trail moves from Uncommon to Rare and removes its Tech Mod slot. is no longer an equipable attachment; the enhancement belongs to the Amplified path. Old Splitter items can be sold or recycled into . Do not plan an ordinary loadout around the removed slot.

Embark · Frozen Trail 2.0 · Embark · Store update 2.1.0 · Embark · PvE beta rules

Explore: Check and amplification compatibility

Armour damage is not weak-point damage

Update 2.0 reworked explosive damage against ARC: weapons such as deal over 50% more damage to armour plates and around 30% less to fragile parts. These are relative changes to different parts, not one universal damage bonus. also loses unintended double propagation behind its target. Select the part and opening before committing ammunition.

Embark · Frozen Trail 2.0 · Embark · Store update 2.1.0 · Embark · PvE beta rules

Explore: Armour damage is not weak-point damage

Related tools

Look for Amplify

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