
DMZ / GUIDE
Gunsmith and
Separate returned weapons from purchase unlocks, understand attachment spending and test your build.
Open the Gunsmith and check the price
Weapon access
The published Gunsmith unlock is DMZ player level 10. It builds and customizes weapons using DMZ Cash, with attachment access connected to weapon progression.
Objectives
Choose the purpose before spending: a manageable replacement weapon, close-range equipment or something suited to the objective’s sightlines. Rarity alone does not establish suitability for a route.
WDguide advice
Explore: Open the Gunsmith and check the price
Useful links
A found weapon differs from its Manual
Weapon access
Extracting a weapon brings home that individual instance. A is the published unlock for purchasing that weapon repeatedly. Losing a returned weapon does not turn it into a repeat-purchase unlock.
In practice
Extracted are consumed to register their unlock and award 5,000 DMZ Cash in the FOB briefing. Weapon levels and compatible attachment unlocks carry between Multiplayer and DMZ; purchasing DMZ weapons still uses its own Cash and Manual rules.
WDguide advice
Explore: A found weapon differs from its Manual
Separate weapon levels from purchases
Progression
Weapon progression is shared across Multiplayer and DMZ. Unlocking compatible attachments and paying to use them in a DMZ build are separate steps.
Weapon access
Normal Gunsmith builds support five attachments; looted weapons may have up to eight slots. Read the specific weapon’s slots and parts instead of assuming every returned build can be reproduced in the same way.
WDguide advice
Explore: Separate weapon levels from purchases
Useful links
Read Blueprint access and statistics carefully
Weapon access
Owned Blueprints have one free initial use in DMZ. Losing that weapon loses the instance; later purchases use DMZ Cash at a discount compared with recreating that build. Vault Signature Blueprints follow the same one-time initial-use distinction.
In practice
Weapon records include published magazine capacities and fire rates where available. These do not establish DMZ damage, armor interactions or time to kill. Multiplayer acquisition levels are not substitutes for DMZ Manual requirements.
WDguide advice
Explore: Read Blueprint access and statistics carefully
Useful links
Test before risking the build
Carrying space
The FOB Firing Range lets you test a ranged weapon in your equipped loadout. Check the sight picture, recoil control and handling before carrying it into a deployment.
Objectives
A comfortable range result is preparation, not proof against every enemy or armor type. Pair the weapon with equipment and a route suited to the objective, then save the draft to rebuild it later.