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DMZ / GUIDE

Gunsmith and

Separate returned weapons from purchase unlocks, understand attachment spending and test your build.

Open the Gunsmith and check the price

Weapon access

The published Gunsmith unlock is DMZ player level 10. It builds and customizes weapons using DMZ Cash, with attachment access connected to weapon progression.

Objectives

Choose the purpose before spending: a manageable replacement weapon, close-range equipment or something suited to the objective’s sightlines. Rarity alone does not establish suitability for a route.

WDguide advice

Explore: Open the Gunsmith and check the price

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A found weapon differs from its Manual

Weapon access

Extracting a weapon brings home that individual instance. A is the published unlock for purchasing that weapon repeatedly. Losing a returned weapon does not turn it into a repeat-purchase unlock.

In practice

Extracted are consumed to register their unlock and award 5,000 DMZ Cash in the FOB briefing. Weapon levels and compatible attachment unlocks carry between Multiplayer and DMZ; purchasing DMZ weapons still uses its own Cash and Manual rules.

WDguide advice

Explore: A found weapon differs from its Manual

Separate weapon levels from purchases

Progression

Weapon progression is shared across Multiplayer and DMZ. Unlocking compatible attachments and paying to use them in a DMZ build are separate steps.

Weapon access

Normal Gunsmith builds support five attachments; looted weapons may have up to eight slots. Read the specific weapon’s slots and parts instead of assuming every returned build can be reproduced in the same way.

WDguide advice

Explore: Separate weapon levels from purchases

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Read Blueprint access and statistics carefully

Weapon access

Owned Blueprints have one free initial use in DMZ. Losing that weapon loses the instance; later purchases use DMZ Cash at a discount compared with recreating that build. Vault Signature Blueprints follow the same one-time initial-use distinction.

In practice

Weapon records include published magazine capacities and fire rates where available. These do not establish DMZ damage, armor interactions or time to kill. Multiplayer acquisition levels are not substitutes for DMZ Manual requirements.

WDguide advice

Explore: Read Blueprint access and statistics carefully

Useful links

Test before risking the build

Carrying space

The FOB Firing Range lets you test a ranged weapon in your equipped loadout. Check the sight picture, recoil control and handling before carrying it into a deployment.

Objectives

A comfortable range result is preparation, not proof against every enemy or armor type. Pair the weapon with equipment and a route suited to the objective, then save the draft to rebuild it later.

WDguide advice

Explore: Test before risking the build

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Gunsmith fixes in the launch update

Review & limitations