
HUNGER / GUIDE
Chest armour, helmets & repairs
Understand durability, damage modifiers and the trade-off between reusable and consumable repairs.
Protection and repair rules
Distinguish the protection types
Missive III describes chest armour durability as an additional damage-absorbing layer. Helmets and greaves instead modify damage and do not have their own repairable durability. Our comparison tool leaves unverified protection figures unknown.
Allow time for sustained repair
The closed-beta changelog confirms that Repair Tongs speed up with continued use, as do Blood Bags. Exact repair rates and timing remain unpublished. Rechecked on 19 October 2026.
Choose your repair method
Armour Tongs are reusable, gradual repairs that require active use from a tool slot. Armour Plates are consumed to restore sections of chest protection more quickly. Plates occupy inventory space, competing with ammunition, healing and loot.
Do not infer armour from cosmetics
The developer deliberately separates visible character appearance from equipped armour. Appearance alone does not establish exact protection. The beta changelog specifies a chest-armour movement penalty based on rarity: higher rarity means slower movement. It does not publish percentages. Current numerical protection, repair and movement values need in-game verification.
Plan repairs around the next exposure
WDguide planning advice
Before deployment
Check the condition of the armour you intend to carry. A piece’s name or rarity does not establish its current durability.
Between encounters
Move behind cover before attempting sustained repairs. Ask a teammate to watch the approach rather than assuming the repair action also protects you.
Before spending a limited item
Compare the repaired condition you need with the remaining route. Keep a replacement or consumable for a situation in which you can actually complete its use.