FIELD MANUAL / Equipment
Chest armour, helmets & repairs
Understand durability, damage modifiers and the trade-off between reusable and consumable repairs.
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Distinguish the protection types
Missive III describes chest armour durability as an additional damage-absorbing layer. Helmets and greaves instead modify damage and do not have their own repairable durability. Our comparison tool leaves unverified protection figures unknown.
Choose your repair method
Armour Tongs are reusable, gradual repairs that require active use from a tool slot. Armour Plates are consumed to restore sections of chest protection more quickly. Plates occupy inventory space, competing with ammunition, healing and loot.
Do not infer armour from cosmetics
The developer deliberately separates visible character appearance from equipped armour. Appearance alone does not establish exact protection. Missive XII later announced a movement penalty for heavier armour, without a precise percentage. Reviewed 6 October 2026; current numerical protection, repair and movement values need in-game verification.
Compare armour & helmets →Related guides.
All guides →Developer announcements reviewed 6 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗