
HUNGER / GUIDE
October closed-beta changes & known issues
Historical 19 October test record: inventory, combat, abilities and quests. The closed beta has ended; this is not a current server-status guide.
Closed beta changes and known issues
- 01
Pack for the new starting inventory
The beta changelog increases starting carried inventory to five slots and improves initial loot identification speed. This is carried inventory, not the separate Stash capacity. Recovered inventory from a server crash is sent to the Stash after a few minutes; this is not a promise to restore equipment lost through normal expedition deaths.
- 02
Relearn melee and weapon changes
Replacing an equipped weapon with one from inventory now takes four seconds. A precisely timed block can parry and stun an enemy. Jumping or dodging during a lunge has been removed. Heavy-attack damage, block Energy costs and reach/alignment were also adjusted; old numerical comparisons are not verified for this beta.
- 03
Review changed abilities and Masteries
The changelog names Hugo’s Taste of Blood and Zealot, Gabriel’s Charge and Sadist, Marie’s Vespers and Mending Prayer, and Eva’s Blind as rebalanced. It does not publish replacement values. The Living reference now supplies separately labelled community build 48811 observations; these are not official balance confirmation. Arms is a new Mastery tree, now included in the five-tree Mastery library. The changelog also names Momentum, Blitz, Physiology’s Berzerker, and Arms’ Deft Strikes, Expert Strikes and Limber as changed, without replacement values. Check your character screen before investing. Seeing another character’s ability on the screen does not make it usable: those entries remain disabled until that character has been prestiged.
- 04
Check armour, enemies and quest rewards again
Higher-rarity chest armour now slows movement more. Blood Bags and Repair Tongs speed up with continued use. Dreg and Shambler gain variants, repeating quests were added, and some quest rewards changed. Community build 48811 observations now record Iron Dreg and Iron Shambler separately, alongside base and elite enemy portraits. Their reported health and reach are labelled as community observations; this is not an official verified beta loot table.
- 05
Recognise the reported beta issues
The developer lists issues with dodging after remapping WASD or on AZERTY layouts, occasional melee/block desynchronisation, map rotation timers displaying zero despite remaining availability, and party problems. For an unexpected party state, the guide suggests quitting and re-entering the Château. A “Bad request” login error may require checking and resynchronising the PC clock. These are reported issues, not a live diagnosis of every connection problem.
- 06
Check looting and party problems before risking valuables
The developer reports that revisiting an area can make loose loot unlootable, and that taking part of an existing item stack while another player loots the same container can cause a crash. Avoid simultaneous Take Some actions on one container. A crashed player may become unlootable; server-crash inventory recovery is a separate system and is not a guarantee for every client crash.
- 07
Review useful beta controls
The beta adds Toggle ADS and Toggle Crouch options, an option to keep game audio playing while alt-tabbed, and remaining-use counts on keys. Test proximity voice in the audio settings before an expedition; it is an expedition feature, while the party list is populated from Steam friends. These controls are not a promise that every sound or remapped key works correctly in the beta.
- 08
Read hit feedback and stuns carefully
The beta adds armor rarity to hitmarkers. The starter guide separately warns about multiple hitmarkers against a blocking target, blood effects appearing for melee just outside range, and desynchronised melee or blocks. Those effects do not prove an extra landed hit. AI can leave its stun state when damaged by another player; coordinate attacks instead of assuming a full guaranteed stun window.
More closed beta changes and known issues
- 01
Keep maps safe and check key uses
The beta prevents moving maps from the Stash into carried inventory and adds remaining-use counts to keys. That is different from a key being reusable indefinitely. The developer also lists Detect Trap occasionally stopping working, so absence of a warning is not proof that an approach is clear.
- 02
Check that a studied map actually unlocks
The starter guide checked on 20 October adds a warning: logging off shortly after studying a map can consume it without properly studying it. Confirm the unlock before ending the session; no safe waiting time is published. If it happens, the developer says Mr Sweet occasionally sells replacement maps, so check his shop again rather than assuming a guaranteed replacement is immediately available.
- 03
Use the current objectives and map prompts
The developer flags a Sweet Lubrication checklist bug in which equipping two or two can tick an objective intended for three. Do not silently change the recorded requirement to two. Overview maps and dungeon maps were updated for the beta; older map layers are historical references and may differ from your current game.
Separate balance changes from known issues
WDguide planning advice
A numerical or rule change
Identify the item or system named in the notes. Recheck that part of the kit before treating an older recommendation as current.
A known issue
Read the documented symptom and any official workaround. Do not turn an uncertain player report into a guaranteed exploit or a permanent rule.
A service interruption
Check service messages independently of loadout choices. Gear changes cannot solve an unavailable server.