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COMMUNITY / PLAYTEST EXPERIENCE

Tips that help you get home.

Practical lessons from hands-on playtest guides and community discussion: equipment, stamina, routes, recovery and quest survival.

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Reviewed 6 October 2026. Developer-described systems and historical player reports are labelled separately; upcoming-build behaviour is not independently tested. Old balance complaints are not presented as current bugs.

10 tips

Gear & recovery

Learn with an affordable kit

A Tech Test 3 player reported successful low-cost scavenging runs. Use inexpensive equipment while learning routes, then invest after you can reliably return.

Player experience
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Quests

Scout quest locations before entering

Players reported opponents waiting near quest objectives. Pause outside a busy location, check approaches and plan an exit before interacting.

Player reports
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Combat & movement

Do not copy a veteran’s movement blindly

Players reported that sprinting during attacks or reloads depended on mastery unlocks. Practise with your own character’s current options before attempting a combo seen in a clip.

Build-dependent
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Routes & extraction

Check your retreat route physically

Playtest feedback describes awkward ledges and unreliable vaulting. Test a route before a fight rather than assuming a low obstacle is climbable.

Player reports
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Combat & movement

Combine listening with visual checks

Players disagreed about directional audio and reported difficulty hearing nearby footsteps. The August developer update reports an audio-occlusion fix, so these older complaints are not a diagnosis of the upcoming build. Silence alone still does not prove an area is empty.

Playtest caveat
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Quests

Protect the return after a quest objective

Playtest players reported losing expedition quest progress on death. Once the task is done, prioritise getting back and check the journal after extraction.

Player reports
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Combat & movement

Manage movement and melee separately

The developer distinguishes movement Stamina from melee Energy. Preserve Stamina for repositioning and Energy for attacks and blocks; release pressure to recover rather than fighting through exhaustion.

Developer-described systems
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Gear & recovery

Match recovery tools to the moment

Historical playtest reports describe fast limited-use armour kits and slower reusable tongs, with a similar quick ampoule versus slow bloodbag distinction. Recover behind cover.

Playtest guide
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Routes & extraction

Check the extraction before committing

The September developer update describes a 30-second zone countdown followed by balloon interaction. Deadsmoke now means two or more separate parties are in the zone; absence of smoke does not rule out an ambush outside it.

Developer update · September 2026
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.

Routes & extraction

Watch environmental alarms

Historical playtest reports describe that disturbed crows and hanging bodies make noise. Watch your route past them when approaching other players.

Playtest guide
Evidence & context

Evidence includes developer announcements and historical playtest experience; check current controls and descriptions.