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FIELD MANUAL / Progression

Currency & vendor prices

Understand copper, silver and gold, and distinguish sale values from buying costs.

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On this page · 3 sections
STEP 01

Read the denominations

Missive XI specifies 100 Copper per Silver and 100 Silver per Gold. One Gold therefore equals 10,000 Copper. The weapon and armour comparisons display historical sell values using these denominations.

STEP 02

Keep selling and buying separate

A recorded sell value is not a vendor purchase price. Vendor stock is limited and refreshes; reputation affects access and pricing. Do not use a sale value as the budget for purchasing that item.

STEP 03

Check the current offer

After Tech Test 3, the developer announced significant reductions to vendor prices and other balance changes. Exact future prices were not published in that announcement. Historical community sale records remain labelled accordingly. Reviewed 7 October 2026.

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Developer announcements reviewed 7 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗