FIELD MANUAL / Progression
Currency & vendor prices
Understand copper, silver and gold, and distinguish sale values from buying costs.
Browse progression guides →Open the quest journal →
On this page · 3 sections
Read the denominations
Missive XI specifies 100 Copper per Silver and 100 Silver per Gold. One Gold therefore equals 10,000 Copper. The weapon and armour comparisons display historical sell values using these denominations.
Keep selling and buying separate
A recorded sell value is not a vendor purchase price. Vendor stock is limited and refreshes; reputation affects access and pricing. Do not use a sale value as the budget for purchasing that item.
Check the current offer
After Tech Test 3, the developer announced significant reductions to vendor prices and other balance changes. Exact future prices were not published in that announcement. Historical community sale records remain labelled accordingly. Reviewed 7 October 2026.
Open the quest journal →Related guides.
All guides →Your Stash, bags & the Vault
Separate per-character storage from account-wide storage before planning your next run.
ProgressionPlan long-term progression
Connect expeditions to quests, skills and crafting professions.
CombatHealth & medicine
The developer-described health baseline and how reusable and consumable medicine differ.
Developer announcements reviewed 7 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗