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HUNGER / GUIDE

Extraction timers & party exits

Understand the announced countdown, balloon interaction and contested-extraction warning.

Check the extraction sequence

  1. 01

    Complete the timer, then interact

    Missive XIII describes a 30-second countdown inside an active Extraction Zone. Completion makes you eligible to leave; you must still interact with the balloon. Leaving the radius reverses timer progress gradually instead of immediately resetting it.

  2. 02

    Watch the balloon descend

    The extraction zone becomes active when the balloon reaches the ground. Its descent is visible across the region, so other players can anticipate the route. The first balloon arrives early; the final balloon timing varies. Reviewed against Missive XIII on 12 October 2026.

  3. 03

    Coordinate the party

    The first party member starts the group countdown. Teammates entering that zone inherit its progress, but each player must interact with the balloon individually. One person leaving does not extract the others.

  4. 04

    Read the warning correctly

    The closed-beta changelog specifies extraction smoke when two or more parties are within 100 metres. This updates the earlier general description of parties inside an Extraction Zone. No smoke does not prove a safe approach: an ambusher can wait outside detection. The final balloon begins a ten-minute end-of-expedition countdown. Some Masteries unlock an additional hidden exit.

  5. 05

    Treat map markers as possibilities

    Only some potential landing sites are selected in each expedition. Our map markers are reported locations, not guaranteed active exits. These are developer-announced rules from 4 September 2026, reviewed 6 October; verify them in the current test.

  6. 06

    Decide when to stop looting

    Before deploying, choose a resource, objective or mechanic to learn. When it is secured, reassess your medicine, ammunition and exit route. Past effort alone is not a reason to continue. After extraction, record one observation and one change for the next run. This is planning advice, not an additional extraction rule.

Make extraction a sequence

WDguide planning advice

Choose an available exit

Use the current expedition map and the visible extraction state. A stored map marker is a search lead, not confirmation that an exit is active in your session.

Hold the area

Budget cover and supplies for the wait. Finish looting before the final approach where possible, so attention can stay on the surroundings.

Finish the interaction

Follow the balloon interaction shown by the game after the countdown. Each player should confirm their own exit rather than assuming the squad leaves automatically.

A decision in practice

Extraction and survival references

Find a return route on the map

Review & limitations