WDguide
Support WDguide
← Field guides

FIELD MANUAL / Expeditions

Extraction timers & party exits

Understand the announced countdown, balloon interaction and contested-extraction warning.

Browse expeditions guides →
Study maps & extractions →
On this page · 4 sections
STEP 01

Complete the timer, then interact

Missive XIII describes a 30-second countdown inside an active Extraction Zone. Completion makes you eligible to leave; you must still interact with the balloon. Leaving the radius reverses timer progress gradually instead of immediately resetting it.

STEP 02

Coordinate the party

The first party member starts the group countdown. Teammates entering that zone inherit its progress, but each player must interact with the balloon individually. One person leaving does not extract the others.

STEP 03

Read the warning correctly

Deadsmoke signals two or more separate parties in the zone. No smoke does not prove a safe approach: an ambusher can wait outside detection. The final balloon begins a ten-minute end-of-expedition countdown. Some Masteries unlock an additional hidden exit.

STEP 04

Treat map markers as possibilities

Only some potential landing sites are selected in each expedition. Our map markers are reported locations, not guaranteed active exits. These are developer-announced rules from 4 September 2026, reviewed 6 October; verify them in the upcoming test.

Study maps & extractions →

Related guides.

All guides →

Developer announcements reviewed 6 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗