FIELD MANUAL / Equipment
Food & drink bonuses
Two announced consumable effects, their duration and how stacking works.
Browse gear & crafting guides →Browse food & crafting recipes →
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Choose a bonus for the task
Missive VI describes Stewed Apple as increasing loot identification speed by 20% for 10 minutes. Boiled Water increases movement speed by 10% for 40 seconds. These are developer-published effects, reviewed 7 October 2026; confirm them in your current build.
Avoid doubling the same category
Bonuses from the same food category do not stack: when two overlap, the stronger effect applies. Food can combine with Masteries, trinkets and equipment traits.
Plan supplies without a hunger penalty
The developer describes food and drink as optional bonuses rather than a punitive hunger upkeep system. Bring consumables to support your objective instead of assuming they are required to prevent starvation.
Browse food & crafting recipes →Related guides.
All guides →Chest armour, helmets & repairs
Understand durability, damage modifiers and the trade-off between reusable and consumable repairs.
CraftingPrepare a crafting goal
Turn a recipe goal into a focused scavenging checklist.
CombatHealth & medicine
The developer-described health baseline and how reusable and consumable medicine differ.
Developer announcements reviewed 7 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗