WDguide
Support WDguide
← Field guides

FIELD MANUAL / Combat

Health & medicine

The developer-described health baseline and how reusable and consumable medicine differ.

Browse combat & weapons guides →
Explore enemy fight plans →
On this page · 3 sections
STEP 01

Start from the health baseline

Missive I describes default player health as 100. Treat this as the announced baseline, not a guarantee for every modifier or future build. Reviewed 7 October 2026.

STEP 02

Equip medicine before using it

Medicine must be equipped in its Medicine slot and actively used. A Bloodbag sitting in your inventory does not heal you. Bloodbags provide reusable, gradual recovery while you maintain the healing action.

STEP 03

Protect the faster recovery

Ampoules are single-use medicine that restore health over a few seconds. Taking damage interrupts recovery and can waste the consumed resource. Rarity affects recovery, but exact healing rates are not confirmed here.

Explore enemy fight plans →

Related guides.

All guides →

Developer announcements reviewed 7 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗