FIELD MANUAL / Combat
Health & medicine
The developer-described health baseline and how reusable and consumable medicine differ.
Browse combat & weapons guides →Explore enemy fight plans →
On this page · 3 sections
Start from the health baseline
Missive I describes default player health as 100. Treat this as the announced baseline, not a guarantee for every modifier or future build. Reviewed 7 October 2026.
Equip medicine before using it
Medicine must be equipped in its Medicine slot and actively used. A Bloodbag sitting in your inventory does not heal you. Bloodbags provide reusable, gradual recovery while you maintain the healing action.
Protect the faster recovery
Ampoules are single-use medicine that restore health over a few seconds. Taking damage interrupts recovery and can waste the consumed resource. Rarity affects recovery, but exact healing rates are not confirmed here.
Explore enemy fight plans →Related guides.
All guides →Stamina, Energy & melee defence
Movement and melee draw on different resources. Manage both before committing to a fight.
CombatHow to fight the Hunger
Fight plans for Bloat, Brute, Dreg, Drooler, Shambler and Waif.
WeaponsPair ranged and melee weapons
Prepare a fallback for reloads, close encounters and limited supplies.
Developer announcements reviewed 7 October 2026. Announced mechanics are not independently tested beta behaviour. Developer news on Steam ↗