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Character progression: abilities, Masteries & Prestige

The 21 October developer briefing connects abilities, Masteries, Professions and voluntary Prestige.

Abilities Masteries and Professions

Build from your Living’s abilities

Missive XVI describes abilities as your starting foundation. Combine that kit with weapons and equipment, then use Masteries to specialise around your preferred playstyle. The announcement does not publish revised damage values, talent costs or an ability unlock table.

Give Professions a role in your plan

Gathering and crafting Professions help define your character’s role, including medicine, firearms and party supplies. The beta getting-started guide describes one gathering and one crafting profession per character. Our crafting workshop can combine recipes across professions for squad planning; selecting a profession there does not unlock it in game.

Read Prestige as a new Mastery journey

The developer says Prestige begins a new Mastery journey while carrying abilities forward, supporting long-term progression without recurring forced global wipes. This is not a promise that every inventory item, currency, quest or other statistic survives Prestige. Exact eligibility thresholds, retained systems and reset costs are not supplied in this announcement.

Keep test progression separate from availability

The 28 October wrap-up confirms that this closed test ended. Its progression briefing remains useful context, but is not a claim that servers are currently open. Previously recorded numerical game data remains dated to its own source and build; this progression announcement does not reconfirm every older value.

Turn progression into your next expedition

Choose one next objective from your character screen: a quest, a Mastery direction or a crafting goal. Ability management begins at level 3 and Masteries at level 10 in the beta guide; those system entry levels do not confirm every per-ability unlock. Gather for that objective, then record one useful route or lesson after returning.

Choose the progression system that solves the problem

WDguide planning advice

An action you cannot perform

Read the relevant Ability description before assuming another player’s movement or combat option is available to your character.

A playstyle you want to specialise

Use Mastery descriptions to identify the decision you are making. Separate the effect you want from an unverified numerical bonus.

A crafting or gathering goal

Check the relevant Profession and recipe requirements. A combat choice does not automatically grant the production access you need.

A decision in practice

Character and profession references

Compare progression choices

Progression choices remain separate

Review & limitations