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HUNGER / GUIDE

Pair ranged and melee weapons

Prepare a fallback for reloads, close encounters and limited supplies.

Choose complementary weapons

Plan the opening

Decide where you want to stand and which weapon you expect to use first. Check your ammunition before leaving.

Practise switching

Choose a fallback you can use confidently under pressure. The beta adds a four-second draw when replacing your equipped weapon with one from inventory. That is different from simply cycling your already equipped primary and secondary weapons; use cover before changing the loadout itself.

Compare handling

Record recovery between attacks and what happens after a miss. Compare numbers using current game tooltips; community tables can disagree.

Give each weapon a job

WDguide planning advice

The ranged role

Choose the distance at which you intend to start an encounter. Check the weapon’s ammunition and recorded handling requirements before treating its damage number as the whole build.

The close-range role

Choose a melee option you can control when space becomes tight. Practise the actions available to your current character rather than assuming a clip with different Masteries applies to you.

The exit from the fight

Check whether the pair leaves you a practical way to disengage. A second expensive weapon does not replace medicine, ammunition or a route out.

A decision in practice

Ranged and melee references

Compare a pair before deploying

Review & limitations