
PATH OF EXILE 2
Skills and supports
Create a clear skill group, distinguish granted skills, and check resources in each weapon set.
Introduction
Create a clear skill group, distinguish granted skills, and check resources in each weapon set.
Build the skill group
- 01
Pick the active skill

Choose its actual gem level, quality and weapon-set assignment. A guide’s character level is not a gem level. Inspect as a skill rather than borrowing the damage printed on its bow.
- 02
Choose supports

Read each support’s compatibility and effect. modifies a compatible skill rather than becoming another active skill. Keep the parent skill and available sockets clear.
- 03
Check reservations

Enable the persistent skills you intend to run. needs its reservation covered. Recheck resources after swapping sets when equipment changes Spirit, attributes or skill levels.
Skills from other sources
Granted skills
Equipment and Ascendancy allocations can grant skills. Record the source and read that skill’s rules; not every granted action is another skill gem.
Skills inside another skill
Some systems contain another skill. Read the parent’s allowed contents and record the child there. Its role and capacity differ from an unrelated standalone group.
Triggered and conditional actions
Check the trigger condition, energy or resource rule, and weapon assignment. Being listed in a build does not mean an action is continuously enabled.
Diagnose a skill that does not work
- 01
Equipment and attributes
Start with the weapon type and final skill requirements. Recheck after a level increase or swap.
- 02
The skill group
Inspect support compatibility, selected sockets and enabled state before evaluating damage.
- 03
The resource
Separate the cost to use a skill from the reservation to keep another enabled. Inspect the active set’s available total.
Read damage in context
Three different jobs
Active skill

is the action you use. Its weapon type and requirements must match the equipped setup.
Support

changes a compatible attack. It is linked to a skill rather than placed on your action bar as another attack.
Persistent buff

is a separate persistent skill. Its reservation must fit alongside the other skills you enable.