
PATH OF EXILE 2
0.2 · Dawn of the Hunt
A fresh economy, the Huntress and encounters built around Azmerian Wisps and Rogue Exiles.
Introduction
A fresh economy, the Huntress and encounters built around Azmerian Wisps and Rogue Exiles.
What was Dawn of the Hunt?
How its encounters changed exploration
Wisps turn movement into a decision
A Wisp flees as you approach and infuses monsters along its route. Following it keeps the alive, but also brings you towards stronger enemies; leaving it too long makes it disappear. WDguide advice: finish dangerous packs rather than chasing blindly.
Exiles are equipped opponents
Rogue Exiles use their own skills and Unique equipment, rather than behaving like an ordinary monster pack. Defeating them can reward the Unique items they use. WDguide advice: watch the skill pattern before committing to close range.
A new league does not erase older characters
What arrived in 0.2
Huntress and new builds
Huntress arrived with Amazon and Ritualist. Spears and Bucklers expanded the equipment choices available to characters.
Azmerian Wisps
Approach a Wisp and follow it through the area. Monsters it passes become empowered, increasing the danger and potential reward. Lose contact for too long and the Wisp disappears.
Rogue Exiles
These hostile characters have their own skills and equipment. Defeating one can award the Unique item it uses.
Use the encounter safely
- 01
Read your next fight
WDguide advice: check your recovery and movement before following a Wisp into dense packs.
- 02
Keep a route open
An empowered monster is harder than its ordinary counterpart. Avoid chasing through several packs when you cannot safely finish the first.
- 03
Inspect the upgrade
Recheck attributes and defences when using new Spears, Bucklers or Unique rewards in a saved build.
A reset, not a separate exclusive mechanic
New character directions
Huntress

Huntress artwork. This update introduced the Amazon and Ritualist character paths.