
WARDOGS / GUIDESeason 2
WARDOGS Season 2 Patch Notes
The full Season 2 notes: four weapons, four vehicle options, new attachments and buildables, faster progression, revised prices, combat balance and logistics rewards. Published 14 October; update 0.2.0 released 15 October.
After launch: faction bonus and progression corrections.
After the Season 2 launch, BULKHEAD announced a backend correction removing the Blue/Lonestar cash and XP bonuses, alongside Driver progression and exploit fixes. The original Season 2 notes below remain a launch record; their Lonestar bonus claim has been superseded. The announcement does not provide replacement XP checkpoints or a complete revised reward table.
Limited-mode servers without power weapons and vehicles were announced as a future option. Their release date, final rules and current availability are not verified here. Check the actual server browser before planning around them.
Release & maintenance.
BULKHEAD confirmed Season 2 and update 0.2.0 live on 15 October 2026, with servers back online. The original 08:00–09:30 UTC maintenance window was extended; it is now a historical launch record.
This briefing replaces the earlier preview. Catalogue prices and unlocks now reflect the published Season 2 figures; unreported stats are left unknown and unchanged performance records remain historical.
Four weapons & their ammunition.
The notes correct the earlier preview name to . The is available by default; the other three weapons require their role unlock. The supplied in-game panels record weights of 3.5 kg (), 2.1 kg (), 6.3 kg () and 4.2 kg (M14), with semi-auto and automatic fire. A 16 October community-data review adds fire rate, range, muzzle velocity, inventory size and reported weapon base damage to all four records. Weapon and ammunition base damage are distinct; final hits depend on hit location, range and protection. These records have not been independently tested in game.
Optics, muzzle devices, bipods & magazines.
Seventeen new attachment and magazine records have vendor prices in the notes. Weapon-specific fits are recorded only where explicitly named. Mosin optics are restricted to the new PU 91/30 3.5× scope.
Molotov, recon batteries & medical kit.
- Molotovs cause impact damage and lingering fire, burn destructible foliage and support both throwing styles. Rain weakens their fire.
- batteries provide about 80 seconds of active use. Rapid toggling drains them faster.
- durability rises from 100 to 150.
- The now breaches gates as well as doors, with seven uses instead of five. Hammers can no longer breach either.
New vehicles & motor-pool changes.
- Purchased-vehicle inventories default to driver-and-squad access; owners can enable public access after fully unlocking the vehicle. Free team-spawn vehicles remain public.
- Tracked vehicles are less floaty. Humvee handling and climbing are revised; Dune Buggy braking allows more sliding.
- Enclosed seats block explosives and placeables. Helicopter glass also takes damage from outgoing shots.
- Gunner orientation, firing synchronisation, turret collisions, ground sinking, controller seat/aim issues and late-join smoke or flares receive fixes.
- CIWS takes 2.25 times longer to destroy the Spawn Vehicle.
New vehicles & motor-pool changes. · reference table
| Vehicle | Vendor price | Driver level | Unlock fee |
|---|---|---|---|
| Wolf-110 | $2,200 | 8 | $50,000 |
| Wolf-110 [M2 Browning] | $7,800 | 16 | $125,000 |
| T-72B3 | $16,000 | 20 | $250,000 |
| Flakpanzer Gepard | $14,000 | 25 | $300,000 |
Damage, armour & suppression.
- Changed hit-location multipliers prevent converting the calibre reductions into reliable final per-hit weapon damage. Sniper hit-location damage increases compensate for lower calibre base damage; DMR head and upper-body hits are weakened.
- Assault torso damage becomes more consistent and slightly lower. LMG body damage is brought into line with assault rifles. Heavy and artillery top machine guns use those hit-location values too.
- Scout Rifle kills unhelmeted targets with one headshot; Level 1 helmets require two. Slugs and armour damage now scale with armour tier; bow trajectory also changes.
- Near misses from small and medium calibres suppress more consistently, with fire rate taken into account and less screen shake. Level 4 helmets restrict hearing and view and fog while sprinting.
- MP5 recoil gains horizontal movement; fall-off increases beyond 50 m; all DMRs receive a recoil pass. outer-blast fall-off increases and its Little Bird bench handling is penalised.
- Parachutes will not open below about 10 m. Fast falls with deployment below roughly 50 m can still cause fall damage.
Damage, armour & suppression. · reference table
| Affected system | Season 2 change |
|---|---|
| .308 Winchester | Base damage −25% |
| 7.62×54mmR | Base damage −20% |
| 7.62×39mm | Base damage −19% |
| .50 Cal | Base damage −16% |
| Level 3 armour & helmets | Damage reduction 55% → 50% |
| Level 4 armour & helmets | Damage reduction 65% → 60% |
| Level 3 helmet | Suppression reduction 68% |
| Level 4 helmet | Suppression reduction 80% |
| Muzzle velocity −25% |
Build supplies & new construction.
Wooden Step requires or better, Large Shelter requires or better, and MG Nest requires . Costs below are Build Supplies, not vendor purchases or destruction rewards.
- contribution and critical-hit bonuses are reduced; contribution per swing stays unchanged.
- Drill activation fuel rises to 2,000; capacity rises to 10,000. Runtime per fuel falls to 0.03 seconds, limiting a full charge to 300 seconds. Replacement cooldown increases.
- Talon reload rises from two to five seconds and ammunition restock cost from 50 to 200. Mortar restock cost rises from 75 to 150, with a shell-loading animation slowing its fire rate.
- Barbed wire and sandbags can sit on Bremmer walls. Wire kills no longer award cash or XP. Unsupported unfinished structures collapse; foundations and permitted tank-trap surfaces are corrected.
Build supplies & new construction. · reference table
| Buildable | Before → Season 2 Build Supplies |
|---|---|
| Wood Base | 15 |
| Bremmer wall | 15 → 32 |
| Door | 22 → 80 |
| Gate | 85 → 200 |
| Large Shelter | 250 |
| Air raid shelter / bunker / crow’s nest | 100 → 200 |
| L81 Mortar | 150 → 600 |
| Stingray | 150 → 650 |
| MG Nest | 650 |
| Talon 9K-SAM | 1,000 → 650 |
| Vanguard CIWS | 1,500 → 1,200 |
| Hot Zone Magnet | 2,250 → 2,750 |
A faster role-level curve.
BULKHEAD publishes these cumulative role-XP checkpoints. They describe the Season 1 → Season 2 transition, rather than the older beta → Season 1 table. Intermediate values are not supplied. A later Driver progression correction did not publish replacement checkpoints; treat this as the launch table, not a newly tested live progression curve.
A faster role-level curve. · reference table
| Level | Season 1 | Season 2 |
|---|---|---|
| 10 | 35,000 | 25,000 |
| 15 | 110,000 | 54,750 |
| 20 | 250,000 | 111,500 |
| 25 | 365,000 | 206,600 |
| 30 | 500,000 | 318,200 |
| 35 | 750,000 | 525,000 |
| 40 | 975,000 | 712,500 |
| 45 | 1,225,000 | 920,850 |
| 50 | 1,500,000 | 1,150,000 |
WARDOG unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
WARDOG unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | Compact P-1 Red Dot (LVL 21, $12.5k) |
| Additional Unlocks | New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only (LVL 29, $25k) |
| Additional Unlocks | Gold Market (LVL 35, $150k) |
| Moved into WARDOG Track | Tricon 1.5x Compact Prism Scope (LVL 26, moved from Assault LVL 12) |
| Moved into WARDOG Track | Spitfire 3X (LVL 31, moved from Assault LVL 26) |
| WARDOG Track Changes | Mechanical Supply Pallet (LVL 5, $10k, previously unlocked by default) |
| WARDOG Track Changes | Ammo Supply Pallet (LVL 9, $25k, previously unlocked by default) |
| WARDOG Track Changes | Fuel Supply Pallet (LVL 16, $50k, previously unlocked by default) |
| WARDOG Track Changes | Judge LVL 18 → LVL 1, $15k → $5k |
| WARDOG Track Changes | GGX 17 LVL 1 → LVL 18, $5k → $15k |
| WARDOG Track Changes | Deagle LVL 85 → LVL 65 |
| WARDOG Track Changes | GGX 18 LVL 70 → LVL 85 |
| WARDOG Track Changes | GGX 18 $50k → $125k to unlock |
| WARDOG Track Changes | Kobra Reflex LVL 21 → LVL 4 |
| WARDOG Track Changes | Compact T-2 Red Dot LVL 4 → LVL 17 |
| WARDOG Track Changes | Sport Parachute LVL 35 → LVL 34 |
| WARDOG Track Changes | 12g Rifled Slug LVL 41 → LVL 36 |
| WARDOG Track Changes | 7.62x39mm Armor Piercing (AP) LVL 63 → LVL 60 |
| WARDOG Track Changes | .308 Win Flesh Damage (HP) LVL 65 → LVL 63 |
| WARDOG Track Changes | Level 3 Helmet & Armor LVL 60 → LVL 70 |
| WARDOG Track Changes | 5.45x39mm Flesh Damage (HP) LVL 16 → LVL 6 |
| WARDOG Track Changes | 9x19mm Flesh Damage (HP) LVL 6 → LVL 10 |
| WARDOG Track Changes | 5.56mm Flesh Damage (HP) LVL 10 → LVL 13 |
| WARDOG Track Changes | 5.56mm Armor Piercing (AP) LVL 83 → LVL 84 |
| WARDOG Track Changes | 5.45x39mm Armor Piercing (AP) LVL 93 → LVL 90 |
Assault unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Assault unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | Molotov Cocktail (LVL 13, $25k) |
| Additional Unlocks | + 28 RND Magazine (LVL 20, $100k) |
| Additional Unlocks | Cross Rifle Muzzle Brake for the (LVL 32, $35k) |
| Additional Unlocks | Clutch Lok Muzzle Brake for the (LVL 37, $37.5k) |
| Additional Unlocks | SRD762TI-QD Suppressor for the (LVL 40, $40k) |
| Moved into Assault Track | Remote Detonator + C4 Charge (LVL 4, moved from Support LVL 2) |
| Moved into Assault Track | 2.5x Combat Optic (LVL 17, moved from WARDOG LVL 26) |
| Moved into Assault Track | Four Reticle Reflex (LVL 22, moved from Medic LVL 6) |
| Moved into Assault Track | 3x Tactical Prism Scope (LVL 33, moved from WARDOG LVL 31) |
| Moved into Assault Track | RVG Vertical Foregrip (LVL 38, moved from Medic LVL 16, $10k → $25k) |
| Moved into Assault Track | Spectr 4x (LVL 43, moved from Support LVL 21) |
| Assault Track Changes | AK74 + AK74 30 RND Magazine now unlocked by default (previously LVL 3, $10k) |
| Assault Track Changes | T-21 (LVL 3, $10k, previously unlocked by default) |
| Assault Track Changes | STANAG 30 RND Magazine LVL 6 → LVL 3, $10k → Free (now comes with the T-21) |
| Assault Track Changes | M4 LVL 20 → LVL 28 ( takes its place) |
| Assault Track Changes | M4 $100k → $150k to unlock |
| Assault Track Changes | FAL $200k → $250k to unlock |
| Assault Track Changes | AK74 75 RND Drum Magazine LVL 40 → LVL 36 |
| Assault Track Changes | Birdcage Flash Hider LVL 16 → LVL 2, $15k → $5k |
| Assault Track Changes | Hexagon Brake LVL 2 → LVL 5, $5k → $12.5k |
| Assault Track Changes | 3 Prong Flash Hider LVL 24 → LVL 8, $20k → $7.5k |
| Assault Track Changes | CQ-2x Prism Combat Scope LVL 17 → LVL 12 |
| Assault Track Changes | CQR Tactical Front Rail Grip LVL 38 → LVL 14, $25k → $10k |
| Assault Track Changes | CQB 74 Brake LVL 8 → LVL 16, $12.5k → $15k |
| Assault Track Changes | PBS-4 Suppressor LVL 27 → LVL 19 |
| Assault Track Changes | TopComp Brake LVL 5 → LVL 21, $7.5k → $20k |
| Assault Track Changes | RC-556 Suppressor LVL 29 → LVL 24 |
| Assault Track Changes | OKP 7 Reflex LVL 33 → LVL 26 |
| Assault Track Changes | TGP-A Suppressor 5.45 LVL 19 → LVL 27 |
| Assault Track Changes | AR Multi-Caliber Suppressor LVL 21 → LVL 29, $20k → $22.5k |
Medic unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Medic unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | + 53 RND Magazine now unlocked by default |
| Additional Unlocks | AMP-9 + AMP-9 15 RND Magazine (LVL 20, $75k, AMP-9 previously unlocked by default, 15 RND Magazine moved from LVL 3) |
| Additional Unlocks | AMP-9 20 RND Magazine (LVL 25, $12.5k, no longer unlocked by default) |
| Moved into Medic Track | Holographic Sight (LVL 6, moved from Assault LVL 22) |
| Moved into Medic Track | AFG Angled Foregrip (LVL 11, moved from Assault LVL 14) |
| Medic Track Changes | MP5 LVL 15 → LVL 4 |
| Medic Track Changes | MP5 $75k → $25k to unlock |
| Medic Track Changes | LVL 24 → LVL 14 |
| Medic Track Changes | $75k → $50k to unlock |
| Medic Track Changes | PP-19 Vityaz LVL 4 → LVL 15 |
| Medic Track Changes | PP-19 Vityaz $25k → $50k to unlock |
| Medic Track Changes | Defibrillator LVL 11 → LVL 22 |
| Medic Track Changes | Defibrillator $50k → $110k to unlock |
| Medic Track Changes | $150k → $200k to unlock |
| Medic Track Changes | Individual First Aid Kit LVL 9 → LVL 10 |
| Medic Track Changes | Adrenaline Pen LVL 14 → LVL 16 |
| Medic Track Changes | M18 Smoke Grenade: Black LVL 21 → LVL 23 |
| Medic Track Changes | Eclipse Flash Hider LVL 26 → LVL 1, $22.5k → $7.5k |
| Medic Track Changes | MP5 30 RND Magazine LVL 25 → LVL 8, $25k → $10k |
| Medic Track Changes | Ballista Brake LVL 13 → LVL 12 |
| Medic Track Changes | QD-5 Suppressor LVL 18 → LVL 13, $17.5k → $12.5k |
| Medic Track Changes | PP-19 Vityaz 10 RND Magazine LVL 7 → LVL 17, $7.5k → $10k |
| Medic Track Changes | PP-19 Vityaz Flash Hider LVL 22 → LVL 18, $20k → $17.5k |
| Medic Track Changes | Vektor Frenix-X Micro Reflex Sight LVL 28 → LVL 19 |
| Medic Track Changes | PP-19 50 RND Vityaz Drum Magazine LVL 29 → LVL 21, $50k → $15k |
| Medic Track Changes | PP-19-01 Vityaz 9x19 Suppressor LVL 43 → LVL 24, $45k → $20k |
| Medic Track Changes | AMP-9 Tactical Flash Hider LVL 12 → LVL 26, $10k → $45k |
| Medic Track Changes | AMP-9 9x19 Suppressor LVL 30 → LVL 27 |
| Medic Track Changes | Dual Port Brake LVL 1 → LVL 28, $7.5k → $22.5k |
| Medic Track Changes | MP5 50 RND Drum Magazine LVL 45 → LVL 29, $75k → $50k |
Medic unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Medic Track Changes | AMP-9 30 RND Magazine LVL 10 → LVL 30, $10k → $50k |
| Medic Track Changes | Flash Hider LVL 40 → LVL 36 |
| Medic Track Changes | Ghost LITE Muzzle Brake LVL 36 → LVL 40 |
| Medic Track Changes | 30 RND Magazine LVL 38 → LVL 43 |
| Medic Track Changes | AMP-9 50 RND Drum Magazine LVL 20 → LVL 45, $15k → $75k |
Recon unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Recon unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | PU 91/30 Scope for the Mosin (LVL 10, $12.5k) |
| Additional Unlocks | M14 + M14 10 RND Magazine (LVL 25, $100k) |
| Additional Unlocks | Leatherwood ART II for the M14 (LVL 27, $35k) |
| Additional Unlocks | M14 Bipod (LVL 29, $25k) |
| Additional Unlocks | M14 20 RND Magazine (LVL 31, $27.5k) |
| Additional Unlocks | M14 30 RND Magazine (LVL 36, $50k) |
| Additional Unlocks | .30 Cal SS Phosphate Muzzle Brake for the M14 (LVL 37, $22.5k) |
| Additional Unlocks | .30 Cal Steel Black Flash Hider for the M14 (LVL 42, $27.5k) |
| Recon Track Changes | BMR-308 LVL 30 → LVL 20 |
| Recon Track Changes | SV98 LVL 19 → LVL 18 |
| Recon Track Changes | MK22 LVL 25 → LVL 30 |
| Recon Track Changes | Ghillie Headwear & Body Suit LVL 24 → LVL 26 |
| Recon Track Changes | Ghillie Headwear & Body Suit (Dead) LVL 27 → LVL 41 |
| Recon Track Changes | LVL 17 → LVL 16 |
| Recon Track Changes | $75k → $150k to unlock |
| Recon Track Changes | Claymore LVL 22 → LVL 23 |
| Recon Track Changes | Claymore $50k → $90k to unlock |
| Recon Track Changes | $15k → $25k to unlock |
| Recon Track Changes | SVD 10 RND Magazine LVL 16 → LVL 17 |
| Recon Track Changes | Deadeye Flash Hider LVL 9 → LVL 6 |
| Recon Track Changes | DTK-1 Brake LVL 6 → LVL 9 |
| Recon Track Changes | 6-10x Scope MOA LVL 26 → LVL 19 |
| Recon Track Changes | SV98 Bipod $30k → $17.5k |
| Recon Track Changes | SRVV Brake LVL 20 → LVL 22 |
| Recon Track Changes | BMR-308 Flash Hider LVL 31 → LVL 24, $25k → $50k |
| Recon Track Changes | 6-10x Scope MRAD LVL 18 → LVL 28 |
| Recon Track Changes | BMR-308 Suppressor $27.5k → $25k |
| Recon Track Changes | Constrictor Brake LVL 23 → LVL 34 |
| Recon Track Changes | AMR 50 Cal Muzzle Brake LVL 48 → LVL 38 |
| Recon Track Changes | 6x Marksman Scope + Reflex LVL 34 → LVL 43, $35k → $75k |
Recon unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Recon Track Changes | Slicktap Brake LVL 28 → LVL 44 |
| Recon Track Changes | Frontier 2.5x-10x Precision Scope LVL 43 → LVL 47 |
| Recon Track Changes | .50 Cal Heavy Suppressor LVL 37 → LVL 48 |
| Recon Track Changes | Three Port Brake LVL 36 → LVL 49 |
Support unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Support unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | + Evolys 50 RND Box (LVL 30, $200k) |
| Additional Unlocks | Evolys Bipod for the (LVL 33, $75k) |
| Additional Unlocks | SL7i-BL Suppressor for the (LVL 40, $35k) |
| Moved into Support Track | 4x Combat Prism Scope with Reflex (LVL 21, moved from Assault LVL 43) |
| Support Track Changes | PKM LVL 30 → LVL 15 |
| Support Track Changes | PKM $150k → $100k to unlock |
| Support Track Changes | M249 LVL 15 → LVL 20 |
| Support Track Changes | M249 $100k → $150k to unlock |
| Support Track Changes | MAAWS LVL 20 → LVL 18 |
| Support Track Changes | MAAWS $125k → $100k to unlock |
| Support Track Changes | $200k → $250k to unlock |
| Support Track Changes | Heavy Drill $25k → $50k to unlock |
| Support Track Changes | 9K333 Verba LVL 16 → LVL 14 |
| Support Track Changes | Improved Cylinder Choke LVL 14 → LVL 13 |
| Support Track Changes | Full Choke LVL 19 → LVL 16 |
| Support Track Changes | PKM Bipod LVL 33 → LVL 17, $35k → $25k |
| Support Track Changes | Slotted Flash Hider LVL 26 → LVL 19 |
| Support Track Changes | M249 Bipod LVL 18 → LVL 24, $15k → $50k |
| Support Track Changes | M249 200 RND Box LVL 23 → LVL 26 |
| Support Track Changes | Tread Brake LVL 17 → LVL 27 |
| Support Track Changes | 12 Gauge Suppressor LVL 40 → LVL 32 |
Pilot unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Pilot unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Pilot Track Changes | Little Bird AH-6M [Miniguns] LVL 4 → LVL 8 |
| Pilot Track Changes | Little Bird AH-6M [Miniguns] $50k → $125k to unlock |
| Pilot Track Changes | Z20 Lakota [Miniguns] $75k → $85k to unlock |
| Pilot Track Changes | Havoc $500k → $650k to unlock |
| Pilot Track Changes | Music tapes reshuffled between the Driver and Pilot tracks |
Driver unlock changes.
Role level and one-time unlock fees are separate from in-match vendor prices. Bundled magazines share the weapon unlock. These are the changes listed by BULKHEAD, rather than a complete track inventory.
Driver unlock changes. · reference table
| Change type | Unlock / level / fee |
|---|---|
| Additional Unlocks | Wolf-110 (LVL 8, $50k) |
| Additional Unlocks | Wolf-110 [M2 Browning] (LVL 16, $125k) |
| Additional Unlocks | T-72B3 (LVL 20, $250k) |
| Additional Unlocks | Flakpanzer Gepard (LVL 25, $300k) |
| Additional Unlocks | New Music Tape "Dyshat' - Baryber" (LVL 33, $25k) |
| Moved into Driver Track | SPH-2 (LVL 31, moved from WARDOG LVL 90) |
| Moved into Driver Track | SPH-2 $500k → $350k to unlock |
| Driver Track Changes | Dune Buggy LVL 8 → LVL 9 |
| Driver Track Changes | Humvee LVL 15 → LVL 14 |
| Driver Track Changes | Humvee $25k → $75k to unlock |
| Driver Track Changes | Ural Defender LVL 18 → LVL 15 |
| Driver Track Changes | Large Crate LVL 16 → LVL 17 |
| Driver Track Changes | Ural Defender [M249] LVL 25 → LVL 22 |
| Driver Track Changes | Ural Defender [M249] $125k → $100k to unlock |
| Driver Track Changes | Humvee [M249] LVL 20 → LVL 24 |
| Driver Track Changes | Music tapes reshuffled between the Driver and Pilot tracks |
Cash, role XP & delivery streaks.
The launch notes describe return-trip streaks alongside lower base logistics rewards. Post-launch Driver corrections mean these launch figures should not be treated as a guarantee of unchanged live awards. Repair XP now follows Driver or Pilot according to the vehicle; artillery also goes to Driver. Buildable destruction and IED/C4 actions now award Assault XP.
- Consecutive crate deliveries add $100 / 50 XP per crate, up to ten; pallets add $250 / 100 XP, up to ten. These are the corrected Control Zone returns; the originally posted figures omitted the zone multiplier.
- Passenger delivery streaks add $25 / 5 XP per player, up to 25; return trips add $50 / 25 XP per trip, up to ten.
- Armed vehicle variants give 1.5× default-variant destruction XP; attack-vehicle rewards grow with their kill count.
- Spot rewards are roughly 30% lower and scale with target value. An enemy-faction finish pays 25% instead of 50%.
- Incomplete buildables and crate contents scale rewards. Empty enemy crates pay half; repeat crate selling has diminishing returns, enemy sales stop paying cash or XP, and FOB supply-assist rewards are split across assistants.
Cash, role XP & delivery streaks. · reference table
| Category | Published change |
|---|---|
| New Action Cash/XP Rewards | New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000. |
| New Action Cash/XP Rewards | FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP). |
| New Action Cash/XP Rewards | New door breached reward (): $100, once per door. uses raised 5 → 7. |
| New Action Cash/XP Rewards | New friendly FOB door closed reward: $75. |
| New Action Cash/XP Rewards | Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies). |
| Logistics | Crates: +$100 / +50 XP per crate in a row, up to 10. |
| Logistics | Pallets: +$250 / +100 XP per pallet in a row, up to 10. |
| Logistics | Players: +$25 / +5 XP per player in a row, up to 25. |
| Logistics | Return trips: +$50 / +25 XP per trip in a row, up to 10. |
| Logistics | Player Delivered $150 → $100, XP 50 → 25. |
| Logistics | Player Delivered (ground vehicle) $500 → $350. |
| Logistics | Return Trip (ground vehicle) $250 → $150, XP 100 → 50. |
| Logistics | Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400. |
| Logistics | Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300. |
| Logistics | Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle). |
| Capture Drill Tower | Capturing a hostile drill tower $750 → $1500, XP 250 → 300. |
Vehicle, building & crate destruction rewards.
These are rewards for destroying targets, not their purchase or build costs. The L81 Mortar build cost is 600 supplies; its destruction cash reward is $650.
Vehicle, building & crate destruction rewards. · reference table
| Category | Published change |
|---|---|
| Vehicle Destroyed | Kodiak $1,250 → $500 (Default), $600 (Pickup), $3,400 (M249) |
| Vehicle Destroyed | Wolf-110 $450, Wolf-110 [M2 Browning] $3,900 |
| Vehicle Destroyed | Humvee $1,500 → $600 (Default), $4,250 (M249), $5,000 (Minigun) |
| Vehicle Destroyed | Ural $2,500 → $1,000 (Default), $3,600 (Defender), $4,750 (Defender [M249]) |
| Vehicle Destroyed | Bobcat $250 → $100 |
| Vehicle Destroyed | Dune Buggy $750 → $300 |
| Vehicle Destroyed | MH-6 $3,125 → $1,250, Little Bird AH-6M [Miniguns] $6,000, Little Bird AH-6R [Rockets] $9,400 |
| Vehicle Destroyed | Z20 Lakota $3,700 → $1,500, Z20 Lakota [Miniguns] $7,500 |
| Vehicle Destroyed | Havoc $18,000 → $14,000 |
| Vehicle Destroyed | L2A6 $14,000 → $11,000 |
| Vehicle Destroyed | SPH-2 $14,000 → $8,000 |
| Vehicle Destroyed | Flakpanzer Gepard $7,000, |
| Vehicle Destroyed | T-72B3 $8,000 |
| Buildable Destroyed | Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward |
| Buildable Destroyed | L81 Mortar $300 → $650, Stingray $300 → $650 |
| Buildable Destroyed | Hot Zone Magnet $4,500 → $2,750 |
| Buildable Destroyed | Vanguard CIWS $3,000 → $1,200, Talon 9K-SAM $2,000 → $650 |
| Buildable Destroyed | Repair / Refuel Station $400 → $200 |
| Buildable Destroyed | Door $500 → $100, Gate $170 → $200 |
| Buildable Destroyed | New rewards for the MG Nest $650, Large Shelter $250, and Wood Base $15 |
| Supply Crate Destroyed | Small $500 → $300, Large $1,000 → $600 |
| Supply Crate Destroyed | Small Armored $500 → $1,000, Large Armored $1,000 → $1,600 |
| Supply Crate Destroyed | Supply Pallets $1,000 → $800 |
Vendor prices: every published change.
Purchase prices below apply in a match. Unlock fees are listed in the progression sections. Notes describing wider attachment discounts do not supply every individual value; only explicitly named prices are updated in the catalogue.
Vendor prices: every published change. · reference table
| Category | Published change |
|---|---|
| New Weapons | $1,000 |
| New Weapons | $3,200 |
| New Weapons | $7,250 |
| New Weapons | M14 $7,400 |
| New Attachments | Compact P-1 Red Dot $480 |
| New Attachments | PU 91/30 Scope for the Mosin $780 |
| New Attachments | Leatherwood ART II for the M14 $950 |
| New Attachments | Evolys Bipod for the $1,450 |
| New Attachments | M14 Bipod $1,480 |
| New Attachments | Cross Rifle Muzzle Brake for the $780 |
| New Attachments | Clutch Lok Muzzle Brake for the $1,100 |
| New Attachments | SRD762TI-QD Suppressor for the $1,350 |
| New Attachments | SL7i-BL Suppressor for the $1,400 |
| New Attachments | .30 Cal SS Phosphate Muzzle Brake for the M14 $950 |
| New Attachments | .30 Cal Steel Black Flash Hider for the M14 $730 |
| New Magazines | 53 RND Magazine $200 |
| New Magazines | 28 RND Magazine $50 |
| New Magazines | Evolys 50 RND Box $110 |
| New Magazines | M14 10 RND Magazine $60 |
| New Magazines | M14 20 RND Magazine $110 |
| New Magazines | M14 30 RND Magazine $180 |
| New Gear | Molotov Cocktail $340 |
| New Gear | New Music Tape "Dyshat' - Baryber" $100 |
| New Gear | New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only $100 |
| New Vehicles | Wolf-110 $2,200 |
| New Vehicles | Wolf-110 [M2 Browning] $7,800 |
| New Vehicles | Flakpanzer Gepard $14,000 |
| New Vehicles | T-72B3 $16,000 |
| Price Increases | T-21 $600 → $1,200 |
| Price Increases | AMP-9 $900 → $1,375 |
Vendor prices: every published change. · reference table
| Category | Published change |
|---|---|
| Price Increases | MP5 $1,500 → $1,800 |
| Price Increases | $2,600 → $5,600 |
| Price Increases | Scout Rifle TD $1,100 → $1,200 |
| Price Increases | $800 → $1,350 |
| Price Increases | GGX 18 $800 → $1,000 |
| Price Increases | BMR-308 $6,000 → $6,250 |
| Price Increases | $6,000 → $7,500 |
| Price Increases | AMR 50 $8,800 → $14,800 |
| Price Increases | Level 3 Armor $2,000 → $2,500 |
| Price Increases | Level 3 Helmet $1,500 → $2,000 |
| Price Increases | Level 4 Armor $4,000 → $5,000 |
| Price Increases | Level 4 Helmet $3,000 → $4,500 |
| Price Increases | Binoculars $75 → $180 |
| Price Increases | Monocular $150 → $350 |
| Price Increases | $400 → $1,450 |
| Price Increases | $1,200 → $3,200 |
| Price Increases | Basic Parachute $100 → $500 |
| Price Increases | Remote Detonator $550 → $650 |
| Price Increases | Wrench $150 → $180 |
| Price Increases | SKS Bipod $800 → $810 |
| Price Increases | Kodiak [M249] $3,750 → $6,750 |
| Price Increases | Humvee [M249] $3,750 → $8,500 |
| Price Increases | Humvee [Minigun] $4,500 → $10,000 |
| Price Increases | Ural Defender $6,000 → $7,200 |
| Price Increases | Ural Defender [M249] $6,750 → $9,500 |
| Price Increases | L2A6 $14,000 → $22,000 |
| Price Increases | Little Bird AH-6M [Miniguns] $7,000 → $12,000 |
| Price Increases | Little Bird AH-6R [Rockets] $12,500 → $18,800 |
| Price Increases | Z20 Lakota [Miniguns] $8,000 → $15,000 |
| Price Increases | Havoc $18,000 → $28,000 |
Vendor prices: every published change. · reference table
| Category | Published change |
|---|---|
| Price Decreases | AK74 $1,600 → $800 |
| Price Decreases | Deagle $900 → $750 |
| Price Decreases | $2,200 → $2,000 |
| Price Decreases | RPG-7 $2,000 → $1,800 |
| Price Decreases | MAAWS $2,600 → $2,400 |
| Price Decreases | PKM $4,500 → $4,100 |
| Price Decreases | FAL $6,500 → $6,000 |
| Price Decreases | Ruck Backpack $2,400 → $1,600 |
| Price Decreases | Gunner Backpack + Sling $3,500 → $2,400 |
| Price Decreases | Arsenal Backpack + 2 Slings $5,000 → $4,000 |
| Price Decreases | $1,100 → $885 |
| Price Decreases | $2,000 → $1,800 |
| Price Decreases | Field Resuscitator $500 → $425 |
| Price Decreases | Sport Parachute $1,000 → $700 |
| Attachment Price Decreases | Birdcage Flash Hider $900 → $600 |
| Attachment Price Decreases | BMR-308 Flash Hider $1,280 → $930 |
| Attachment Price Decreases | Shift Foregrip $1,150 → $840 |
| Attachment Price Decreases | GOL Multi-Caliber Suppressor $1,800 → $1,450 |
| Attachment Price Decreases | Full Choke $1,400 → $1,150 |
| Attachment Price Decreases | RC-556 Suppressor $1,550 → $1,310 |
| Attachment Price Decreases | AMR 50 Cal Muzzle Brake $1,600 → $1,380 |
| Attachment Price Decreases | 12 Gauge Suppressor $1,225 → $1,170 |
Faction balance, Bakurani & team switching.
- All three Bakurani spawns are relocated and rebuilt, with new routes to the control zone. Existing WDguide spawn coordinates remain pre-Season 2 references until new positions can be verified.
- The launch notes announced Lonestar cash and XP bonuses, but BULKHEAD subsequently announced their removal in a backend update. Do not treat the launch bonuses as a current benefit; see the post-launch correction above.
- Every faction receives a 20% vendor discount when at least 40 points behind second place.
- Once a team leads by more than ten points, switching again is blocked for 15 minutes after joining. Switching or joining an ongoing match obscures the map and blocks Spawn Vehicle use until the first control-zone visit.
- Victims can forgive or punish teamkills; repeated punishment leads to kicks and escalating bans. Respawning and leaving the safe zone without voting forgives automatically.
- Squad leaders can declare a visible squad intent. Timed prompts queue. Rebuy now previews the last loadout in the vendor for editing before purchase.
Rain, cosmetics & the later Wager Vendor.
- Rain changes surface appearance, sound, spotting range and Molotov effectiveness. Broken roofs let rainfall through; synchronised thunder can cover footsteps. Listen for changes in surface and cover rather than treating rain as a fixed reduction in hearing range.
- Plan for weather: check the current sightline before committing a long crossing, preserve a covered approach and remember that Molotov fire is weaker in rain. These are practical uses of the published changes, not measured visibility or damage multipliers.
- The Gold Market gains eight skins: Black & Gold Little Bird (Season 2 exclusive), Chocolate Chip / M14 / , Two-Tone Desert / Mosin / Havoc, and Digital Wood . Black & Gold AK leaves the market.
- Wager Vendor is explicitly unavailable at launch. It is planned later in Season 2 as an intermittent feature with a minimap tracker. No opening date or payout table is supplied.
- Steam Trading Cards and Point Shop items are planned during the season, subject to Valve approval.
Servers, controller & quality-of-life changes.
- Seeding empty servers earns match-start rewards and a vendor discount; warm-up activities include targets, football and a hidden radio. Reward amounts are not supplied.
- Official servers receive region-specific sustained-ping limits, browser filters and a rejoin block until map transition after a high-ping kick. Server-side spikes are excluded; community admins can choose their limits.
- Controller aim-assist strength is adjustable (default 1, zero disables it) and works on firing-range dummies. Sensitivity, acceleration, radial recovery, list scrolling and vendor/settings hold times are revised.
- View press cycles minimap zoom; Menu press opens inventory; D-pad Up hold deploys a crate. Y hold removes an item from a loadout and drops items. Additional scoreboard, invitation and vendor bindings are revised.
- 30 mm cannon rounds occupy 2×2 inventory cells with backpack stacks capped at 50; vehicle stacks stay at 200. Assistance-request pings last 60 seconds instead of 20.
- The release includes controller grenade/bandage fixes, performance and stability work, and server security improvements. Some weapon-inspect animations remain silent.
Season 2 measured weapon damage
SEASON 2 · REPORTED MEASUREMENTS
Measured damage by hit location
Close range · fresh armour · reported firing-range readings. These are damage per hit, separate from weapon base damage.
Hit locationheadneckupper chestupper armthighforearm / shinhand / footAmmunitionFMJAPHPTarget armourNo armourTier 1Tier 2Tier 3Tier 4
*Calculated from the reported hit value, assuming 100 health and unchanged armour protection on every hit. Armour wear, range and actual health can change the result. Only individually measured Season 2 cells are included. Uncertain stomach and pelvis zones are excluded. No Season 1 fallback or range extrapolation. WDguide has not independently tested these readings.
Season 2 measured weapon damage · reference table
| Weapon | Damage / hit | Hits at 100 HP* |
|---|---|---|
| 25.43 | 4 | |
| 32.87 | 4 | |
| M14 | 45.04 | 3 |
| 29.14 | 4 |