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WARDOGS Season 3 patch notes

Announced for 12 November: Sabatulo, Limited Mode, multi-track unlocks, revised equipment and vehicle prices, combat adjustments and logistics rewards. Reviewed 11 November; not yet a live-value catalogue.

Launch and maintenance

Season 3 is scheduled for 12 November 2026, with maintenance from 13:00 to 15:00 UTC (14:00–16:00 in Amsterdam). The two-hour window is an estimate, not a server-status guarantee. Seasons will last roughly three months; progression starts more slowly, with increasing weekly catch-up XP and vendor discounts for lower-level players, per role.

Sabatulo: the first city map

Sabatulo adds streets, high-rise buildings and vertical combat around a hospital, pool, power station and river embankment. These are announced landmarks; this briefing does not invent exact objective or loot coordinates. Use cover and check upper floors rather than treating an open street as a clear approach.

Official Sabatulo city-map illustration for the announced Season 3 update

Official Sabatulo city-map illustration for the announced Season 3 update
Official Sabatulo city-map illustration for the announced Season 3 update

Limited Mode and multi-track progression

Limited Mode restricts vendor stock to earlier equipment: no HP/AP ammunition, Level 3/4 armour, attack vehicles, CIWS, Stingray, MG Nest, Drill Rig or anti-tank mines. Progression and cash still carry between modes. Check the server browser for its actual rules. Shared armour, packs, vests and parachutes gain unlocks across role tracks; role-adjacent equipment can unlock earlier on its own role. The notes do not supply every alternate level.

Announced weapon and equipment changes

The is removed from the vendor pending a redesign. Assault-rifle torso damage returns to Season 1 scaling and LMG torso scaling matches it: upper torso +13%, middle/lower +3% relative to Season 2, with armour reduction unchanged. recoil and lateral drift are reduced; arrow speed rises 50%. DMRs are announced at two unarmoured body hits or one unhelmeted headshot; limb damage is unchanged. , and need fewer armoured body hits and two headshots. These are patch claims, not a replacement complete damage matrix.

Molotovs, parachutes and carried weight

Molotov fire can ignite players and force them to drop the held item; its damage against heavy armour and armoured vehicles is reduced. The can force enemy supply crates open for a random item. becomes a slower emergency chute, with activation restricted near the ground: effective above about 100 m, potentially survivable above 60 m with a fast reaction. improves turning, glide, dive and flare; effective above about 60 m, potentially survivable above 40 m. These approximate heights do not guarantee survival.

Molotovs, parachutes and carried weight · reference table

Announced changeSeason 2Season 3
Molotov unlock fee$25,000$12,500
purchase$500$1,250
purchase$700$2,250
weight1 kg0.3 kg
weight1.5 kg2.7 kg
weight1.5 kg0.2 kg

Vehicle handling, protection and anti-air

Wheeled vehicles roll downhill off-throttle; Ural and Humvee gain traction, while excessive downhill speeds reduce grip. Ural reverse speed is capped at forward speed. Mounted miniguns gain infantry multipliers; Littlebird cockpit occupants gain protection. AH-6R uses less stable 70 mm rockets with unchanged stated damage. CIWS rounds damage each vehicle section once per round, with vehicle damage retuned; its maximum elevation falls from 65° to 60°. Tanks resist grenades better. No new full armour or weapon-damage table is provided.

Vehicle handling, protection and anti-air · reference table

Vehicle reverse speedBeforeAnnounced
Bobcat16 km/habout 25 km/h
Kodiak33 km/habout 57 km/h
Humvee35 km/habout 57 km/h
Dune Buggy43 km/habout 50 km/h
Ural15 km/h27 km/h
Wolf-11027 km/habout 40 km/h

Vehicle handling, protection and anti-air · reference table

Vehicle purchaseBeforeAnnounced
Wolf-110 (M2 Browning)$7,800$6,800
Kodiak (M249)$6,750$6,250
AH-6M Littlebird (miniguns)$12,000$10,480
Havoc$28,000$26,000

Supply drops and construction

Supply crates can no longer be placed inside safe zones. Approximate safe drop heights fall to 35 m for ordinary and armoured crates, and 40 m for pallets. Speed and impact still matter; the published guidance says drops around these heights remain possible at up to about 80 km/h. Armoured crates retain ballistic/explosive protection, not an extra fall-height allowance. Vehicles other than Bobcat can flatten box hedges; tanks and artillery can destroy stone walls.

Progression unlocks announced for Season 3

The WARDOG and role progression changes are separate from purchase prices. Shared unlocks should no longer require switching roles to rush a combined level. Exact new XP checkpoints and every per-role alternative remain unrecorded. Tank levels are reported as ranges, not exact per-tank assignments.

Progression unlocks announced for Season 3 · reference table

UnlockPreviousAnnounced
C4 · Assault45
Molotov · Assault138
· Support814
Verba · Support148
· Recon3541
Tanks · Driver range20–3535–50
Tanks · WARDOG145200

Cash, spotting rewards and the Wager Vendor

The losing-faction vendor discount now compares against first place. Destroying a vehicle with your own vehicle within 1,000 m of a control zone earns the full zone reward; air-vehicle kill streak rewards return. Fuel that activates a FOB drill and parachuting into an enemy FOB gain rewards. Low-value crate drops and pallets outside friendly FOBs pay less. The Wager Vendor is withdrawn for redesign.

Cash, spotting rewards and the Wager Vendor · reference table

Enemy emplacement destroyedBeforeAnnounced
L81 Mortar / Talon 9K-SAM / MG Nest / Stingray$650$1,300
Vanguard CIWS$1,200$2,400

Cash, spotting rewards and the Wager Vendor · reference table

Spotted target killed · cashBeforeAnnounced
AH-6M / AH-6R Littlebird$1,000$850
Z20 Lakota$1,400$1,200
L2A6$3,300$3,000
T-72B3$2,400$2,000
Hot Zone Magnet$1,650$1,500

Cash, spotting rewards and the Wager Vendor · reference table

Spotted target killed · XPBeforeAnnounced
Player150125
FOB250200
Hot Zone Magnet225200
Spawn vehicles500400

Servers and useful interface changes

Official-server ping limits rise to 250; community admins retain their own limits. Community play gains a small cash bonus and configurable server rules. Limited servers and favourites appear in the redesigned browser. Squad invites and join requests queue up to five each. Helicopter passengers see ground clearance; Steam recordings gain kill, revive and give-up timeline events. During seeding, free unarmed vehicles spawn and are cleared at match start.

Fixes to revisit after updating

The notes address downed-body and death-bag ownership, unsupported build pieces, MG Nest repair, prone recoil, vehicle hit credit, tank collision and transport repairs. Grenade-launcher hits on tanks are corrected to three for tracks and five to six for engines. Map fixes cover terrain/collision, doors, vehicle spawns and destruction. Low-end shadow settings are restricted to intended hardware, and Global Illumination is exposed only under Overkill. Check the official notes for the complete platform and graphics list.

Season extras

Movember adds a temporary growing moustache cosmetic and a permanent scoreboard badge, with profits supporting the charity. Season 3 Twitch Drops require linked accounts and claimed rewards; the published milestones run from 15 minutes to 15 hours. Existing owners do not pay the planned $5 Early Access price increase announced for 28 January. These commercial and reward announcements are separate from equipment purchase and unlock costs.

Equipment field references

Review & limitations