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SEASONS / RELEASED · SEASON 1 LAUNCH RECORD

SEASON 01.
THE LAUNCH.

The Season 1 launch changelog: progression, unlocks, economy, vehicles and stability, followed by the key updates released during the season.

Explore the briefing ↓

Steam review · 11 October 2026 Read the Steam announcement ↗

In this guide · 10 sections

From beta balance to Season 1.

Steam’s “Pre-Load Live & Season 1 Changelog” records the launch changes from the preceding beta. Progression was rebalanced for longer play, with a slower middle stretch and a flatter curve at higher levels. These tables describe that historical transition, not a promise that every value remains current.

The developers said seasonal XP curves and item ordering could change again. Use the current catalogues to plan a kit and this page to understand what changed.

Progression & XP bands.

Levels below 6 were unchanged. The published role-track checkpoints are listed below; intermediate levels were not specified. The developer’s stated target put median players at around level 20 after 20–25 hours.

  • Air-vehicle player kills: 300 → 250 XP.
  • Selling supply-crate items worth under $75: 25 → 1 XP.
Published XP checkpoints: beta → Season 1
LevelBeforeSeason 1
68,7509,250
1025,00035,000
1554,750110,000
20111,500250,000
25192,000325,000
30293,750400,000
35416,500500,000
40551,250650,000
45689,500800,000
50838,0001,000,000

Vendor purchases & supply economy.

Supply-crate purchase scaling changed from a 25–250 range to 1–200. The developer linked the change to low-value item pricing and abuse prevention. Vendor purchase prices and progression unlock fees are different costs.

Item purchase prices at the Season 1 launch
PurchaseBeforeSeason 1
Forward Operating Base$2,500$7,500
Large Hammer$1,600$2,400

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Progression unlock fee changes.

Track unlock fees, separate from item purchase prices
Track / unlockBeforeSeason 1
Career · Artillery Tank$400,000$500,000
Recon · 6–10× MRAD scope$25,000$40,000
Recon · 6–10× MOA scope$30,000$45,000
Support · Medium Hammer$10,000$25,000
Support · Large Hammer$25,000$75,000
Pilot · Small armoured supply crate$5,000$10,000
Pilot · Little Bird with miniguns$25,000$50,000
Pilot · Z20 Lakota$50,000$35,000
Driver · URAL$50,000$35,000
Driver · Dune Buggy$35,000$25,000
Driver · Kodiak Flatbed$15,000$35,000
Driver · Music Tape H$5,000$2,500

Career, Medic & Support unlocks.

Season 1 unlock-level moves
Track / itemBeforeSeason 1
Career · Sports Parachute3635
Career · Large Backpack5655
Career · 7.62×54 mm AP8382
Career · 5.56 mm AP8583
Career · Deagle9085
Career · Artillery Tank5590
Medic · PP-19 50-round drum3329
Support · Large Hammer78

Driver track reshuffle.

Vehicle and logistics unlocks
ItemPrevious track / levelSeason 1
URALDriver 4Driver 3
Kodiak AssaultDriver 8Driver 6
Dune BuggyDriver 10Driver 8
Kodiak FlatbedDriver 2Driver 10
Large Supply CrateDriver 20Driver 16
URAL CoveredDriver 30Driver 18
Music Tape HPilot 28Driver 23
URAL AttackDriver 40Driver 25
Humvee with minigunDriver 35Driver 30
Heavy TankCareer 35Driver 35

Gameplay & vehicle handling.

  • Z20 Lakota received a balance pass and a fix to slow pitch response; its chase-camera rattle was reduced by 6 dB.
  • Helicopter input damping was extended to every input device.
  • Vehicle turret operators gained a maximum rotation speed, and a DPI-related tank-aiming issue was fixed.
  • 155 mm, 122 mm and flare deployables require more inventory room.
  • An unintended church-roof position was closed.

Reporting, voice & server browsing.

  • Report tracking was added, with reduced weighting for repeated and bad-faith reports. Cheater bans can be announced when match termination is disabled.
  • The kicked-from-server notice was corrected to appear for actual bans.
  • Server filtering, community-server image scaling and the hosting-page shortcut were updated.
  • Voice-channel recovery after failed joins, push-to-talk targeting, re-login and reliability under load were improved, with a visible communications status.

Performance & stability.

  • DLSS Frame Generation can be disabled without restarting; render-target pool configuration was added.
  • Reduced shadow-cache refreshes aim to lessen hitching when taking control of a character. Low shadow quality replaces fully disabled shadows in the documented benchmark case.
  • Frame-generation crash paths and crashes involving off-thread network calls, chat tooltips, buildables and weapons whose owners left were addressed.
  • GPU crash reports gained detail, a legacy graphics dependency was removed, dropped items stopped affecting navigation and startup gained clearer recovery messages.

Updates released during Season 1.

Later fixes changed parts of the launch experience. Follow their dated Steam notes when comparing older records.

Key follow-up announcements
UpdateRecorded changes
Launch Stability Hotfix #1Joining failures, unexpected kicks and long login queues.
Patch 0.11 / 14 September maintenanceSeparate Official and Community browsing; community search, persistent IDs and filtering improvements.
Update 0.1.2WD-L020 Windows crash fix, exploit fixes, a Deploy flow highlighting Infantry Mode and Low-Level servers, plus server security and stability work.
2 October hotfixInfrared Rangefinder vendor access disabled until Season 2; CIWS destroys Havoc in about six seconds instead of twelve.
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