
ARC RAIDERS / GUIDE
ARC Frigate minigame
Board a Reclaimer, coordinate the lift and power cores, then release the cargo with your squad.
Check the map condition and assemble a squad
Select a raid showing ARC Frigate. This is a boarding and sabotage challenge, not a boss you destroy from the ground. Plan around three Raiders for the central controls; the final cargo also requires simultaneous interactions. Bring a paid kit, plentiful ammunition, healing, shield recovery and a climbing tool. Our advice: agree on a caller and a return-time limit before deploying. The 13–20 October PvE beta excludes Frigate rounds: this encounter remains PvPvE during the test.
Explore: Check the map condition and assemble a squad
Board using a Reclaimer
Find a descending circular Reclaimer platform beneath the rear of the ship. Stand on its top and use the Disrupt interaction to ride it upward, then step onto the hull. The approach leaves you exposed to the underside gun and other Raiders. Check the platform’s position and your landing before starting the interaction.
Explore: Board using a Reclaimer
Raise the first lift and clear the deck
Coordinate the Move Up controls at the lift. Walkthroughs report different initial lift arrangements; follow the controls present in your raid rather than assuming one player can press everything. Once above, clear Hydras and flying ARC. Shoot the small yellow wall targets to unfold climbing sections and progress upward. Update 2.1.0 adds burning damage while Frigate hatches open. Keep clear of an opening hatch and move through once it is safe.
Explore: Raise the first lift and clear the deck
Raise and destroy the central power core
At the large central ring, position a Raider at each of the three Move Up panels and activate them together. This exposes the main power core. Concentrate fire when the rotating protection leaves a shot available. Keep searching the accessible levels and both sides for additional cores; opening the climbing route alone does not complete the sabotage.
Explore: Raise and destroy the central power core
Work through the upper levels
Use the opened wall sections or your climbing tool to reach the upper deck. Breach wall compartments and follow the interior passages to further power cores. Yellow targets open additional access. Our advice: mark cleared sections for your squad and make one deliberate sweep of each level, rather than splitting up and losing track of which cores remain.
Explore: Work through the upper levels
Handle fire rooms and the lower core
The upper route includes sweeping fire and engine wind. Community clears report small cores in the side fire rooms that disable these hazards. Look for the red-lit hatch leading to a small core in the lower chamber; missing it can stall progress even after the obvious deck cores are destroyed. Expect more ARC as you activate sections.
Explore: Handle fire rooms and the lower core
Release the cargo together
Reach the cargo in the bottom centre. Open the paired breach panels and destroy the remaining core inside. When the release controls become available, interact on opposite sides together; repeat as prompted until the cargo detaches. Get onto it for the descent, then search the landed containers. Do not assume it always lands at the same map position. Update 2.1.0 adjusts the drop to prevent unintended knockouts, smooths cargo collision and improves Pendola Pass landing access; it does not establish a fixed landing coordinate.
Explore: Release the cargo together
Finish the raid, not just the puzzle
Modules and research materials are reported aboard the ship and in its cargo; specific rewards are not guaranteed. Keep time for extraction after the descent. The 13 October 2.1.0 notes address unintended cargo-drop knockouts. The older report of Hydra fire passing through cargo walls is not explicitly resolved by those notes; do not rely on cargo walls as safe cover.
Embark · Frozen Trail 2.0 · Embark · Steam update 2.1.0 · 13 October 2026