
ARC RAIDERS / GUIDE
Choose grenades, traps and deployables deliberately
Plan a small set of tools for a specific encounter.
Start with a purpose
Explore: Start with a purpose
Inspect the item record
Search the supplies reference by name or category. Damage, radius, use time, weight and recipes appear where the item page records them. Missing fields remain missing. A listed damage value is not a guarantee of damage against a particular enemy or armour part.
Explore: Inspect the item record
Make deployment part of the plan
The essentials
Traps, mines and thrown items are grouped separately.
In practice
Our advice: think about where you will stand, where the threat is likely to move and how you will retreat before committing to an item.
Keep in mind
Avoid planning around a placement you have not checked in-game.
Explore: Make deployment part of the plan
Reserve the right slots
Some augments have dedicated grenade slots. Those are separate from general quick-use and backpack capacity. The loadout keeps those sections labelled. Our advice: do not consume all of your reachable supply space with offensive items if your plan also relies on healing or shield recharge.
Explore: Reserve the right slots
Reassess after contact
Explore: Reassess after contact
PvE changes how player interactions work
Matchmaking
During the announced 13–20 October PvE beta, player-to-player damage is disabled, including throwable stun and fire effects against other Raiders.
In practice
Barricades and retain their physical interactions.
Keep in mind
This does not apply to ordinary PvPvE raids, and the listed major conditions including Frigate and Redirection do not offer a PvE option.
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