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ARC RAIDERS / GUIDE

Choose grenades, traps and deployables deliberately

Plan a small set of tools for a specific encounter.

Start with a purpose

Explore: Start with a purpose

Inspect the item record

Search the supplies reference by name or category. Damage, radius, use time, weight and recipes appear where the item page records them. Missing fields remain missing. A listed damage value is not a guarantee of damage against a particular enemy or armour part.

Explore: Inspect the item record

Make deployment part of the plan

The essentials

Traps, mines and thrown items are grouped separately.

In practice

Our advice: think about where you will stand, where the threat is likely to move and how you will retreat before committing to an item.

Keep in mind

Avoid planning around a placement you have not checked in-game.

Explore: Make deployment part of the plan

Reserve the right slots

Some augments have dedicated grenade slots. Those are separate from general quick-use and backpack capacity. The loadout keeps those sections labelled. Our advice: do not consume all of your reachable supply space with offensive items if your plan also relies on healing or shield recharge.

Explore: Reserve the right slots

Reassess after contact

Explore: Reassess after contact

PvE changes how player interactions work

Matchmaking

During the announced 13–20 October PvE beta, player-to-player damage is disabled, including throwable stun and fire effects against other Raiders.

In practice

Barricades and retain their physical interactions.

Explore: PvE changes how player interactions work

Related tools

Review & limitations