
DMZ / GUIDE
Plan your Operator Traits
Understand the 18-point budget, randomized branches, MIA recovery and permanent Prestige Traits.
Earn points for the individual Operator
Operator choices
Dog Tag progression awards Trait Points to the Operator who earns it. The maximum is 18 points at Onyx III, separate from the account’s DMZ player level.
In practice
Multiple Active Duty slots let you maintain different characters. A plan for one Operator does not describe the points, revealed options or choices on another.
Budget the Prestige commitment
The official FOB briefing lists these first three Prestige costs. These are publication records, not a live price feed. Required equipment is consumed; remove unrelated valuables from the carried kit before confirming in game.
| Operator Prestige | DMZ Cash | Required equipment |
|---|---|---|
| First | 200,000 | Two Rare-or-higher weapons with three attachment slots; Rare carrier and backpack; four Rare ingredients |
| Second | 300,000 | Two weapons with four attachment slots; Epic carrier and backpack; four Epic ingredients |
| Third and later | 500,000 | Two weapons with four attachment slots; Legendary carrier and backpack; four Legendary ingredients |
Separate a saved plan from a permanent game choice
WDguide advice
Explore: Earn points for the individual Operator
Useful links
Read the branches you actually have
Operator choices
Warfighter, Scout and Survivalist each have 22 positions: six fixed Major Trait positions and 16 randomized Minor positions. The library is a reference list, not a guarantee that every reported Trait appears on your Operator. An Operator can unlock at most nine choices in one tree and 18 across all three.
In practice
Reach later choices through the preceding branches. A named Minor Trait is not guaranteed in a particular position because another Operator or screenshot shows it there.
WDguide advice
Explore: Read the branches you actually have
Treat in-game choices as commitments
Operator choices
Once selected in the game, a Trait cannot simply be substituted. Our planner is reversible so you can explore a draft; it does not provide an in-game respec.
Recovery
More progression increases MIA recovery costs. Recovery keeps Traits, but the character returns without equipment. The exact cash formula is not recorded.
WDguide advice
Explore: Treat in-game choices as commitments
Useful links
Know what Prestige resets and consumes
Operator choices
Optional Prestige requires an available Operator who has earned all 18 Trait Points. Normal Trait progression resets in exchange for a random permanent Prestige Trait.
Carrying space
Cash and required gear are consumed. Other items left in the loadout and backpack are lost too: move anything you want to keep into the Stash first. The Operator page lists recorded requirements for each tier.
WDguide advice
Explore: Know what Prestige resets and consumes
Useful links
Build around the permanent result you receive
Operator choices
Up to three permanent Prestige Traits stay tied to the Operator’s identity through dismissal, slot changes and different skins. The reward is random; a draft cannot guarantee a particular Trait.
In practice
After the third Prestige, later Prestige offers a different Trait. Replace one of the current three or retain the existing set and discard the offer.
WDguide advice
Explore: Build around the permanent result you receive
Useful links
Check the Season 1 trait changes
The essentials
Possum now has a five-minute failsafe; the enemy distance requirement increased 2.5 times.
In practice
Supplied Drops now has a 50% extra-container chance and applies to Dynamic Operations crates.