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DMZ / GUIDE

Plan your Operator Traits

Understand the 18-point budget, randomized branches, MIA recovery and permanent Prestige Traits.

Earn points for the individual Operator

Operator choices

Dog Tag progression awards Trait Points to the Operator who earns it. The maximum is 18 points at Onyx III, separate from the account’s DMZ player level.

In practice

Multiple Active Duty slots let you maintain different characters. A plan for one Operator does not describe the points, revealed options or choices on another.

Budget the Prestige commitment

The official FOB briefing lists these first three Prestige costs. These are publication records, not a live price feed. Required equipment is consumed; remove unrelated valuables from the carried kit before confirming in game.

Operator PrestigeDMZ CashRequired equipment
First200,000Two Rare-or-higher weapons with three attachment slots; Rare carrier and backpack; four Rare ingredients
Second300,000Two weapons with four attachment slots; Epic carrier and backpack; four Epic ingredients
Third and later500,000Two weapons with four attachment slots; Legendary carrier and backpack; four Legendary ingredients

Separate a saved plan from a permanent game choice

WDguide advice

Explore: Earn points for the individual Operator

Useful links

Read the branches you actually have

Operator choices

Warfighter, Scout and Survivalist each have 22 positions: six fixed Major Trait positions and 16 randomized Minor positions. The library is a reference list, not a guarantee that every reported Trait appears on your Operator. An Operator can unlock at most nine choices in one tree and 18 across all three.

In practice

Reach later choices through the preceding branches. A named Minor Trait is not guaranteed in a particular position because another Operator or screenshot shows it there.

WDguide advice

Explore: Read the branches you actually have

Treat in-game choices as commitments

Operator choices

Once selected in the game, a Trait cannot simply be substituted. Our planner is reversible so you can explore a draft; it does not provide an in-game respec.

Recovery

More progression increases MIA recovery costs. Recovery keeps Traits, but the character returns without equipment. The exact cash formula is not recorded.

WDguide advice

Explore: Treat in-game choices as commitments

Useful links

Know what Prestige resets and consumes

Operator choices

Optional Prestige requires an available Operator who has earned all 18 Trait Points. Normal Trait progression resets in exchange for a random permanent Prestige Trait.

Carrying space

Cash and required gear are consumed. Other items left in the loadout and backpack are lost too: move anything you want to keep into the Stash first. The Operator page lists recorded requirements for each tier.

WDguide advice

Explore: Know what Prestige resets and consumes

Useful links

Build around the permanent result you receive

Operator choices

Up to three permanent Prestige Traits stay tied to the Operator’s identity through dismissal, slot changes and different skins. The reward is random; a draft cannot guarantee a particular Trait.

In practice

After the third Prestige, later Prestige offers a different Trait. Replace one of the current three or retain the existing set and discard the offer.

WDguide advice

Explore: Build around the permanent result you receive

Useful links

Check the Season 1 trait changes

The essentials

Possum now has a five-minute failsafe; the enemy distance requirement increased 2.5 times.

In practice

Supplied Drops now has a 50% extra-container chance and applies to Dynamic Operations crates.

Explore: Check the Season 1 trait changes

Useful links

Read the corrected Trait descriptions

Review & limitations