26 announced / shown names
58 unconfirmed reports
66 tree positions · 18 Major / 48 random Minor
The library includes every published name found in this review. Unconfirmed reports may be renamed, overlap or never ship; they are not a verified launch roster. Random positions can be reserved without inventing an outcome. Browse announced Traits and optional research records ↓
Choose a position to inspect its effect or reserve a random Minor Trait point.
First pick at the top · one position per row · 9 points per tree. Major placements follow official artwork. Minor outcomes vary by Operator; blank reservations do not predict a roll or change your game account.
Warfighter 0/9 Scout 0/9 Survivalist 0/9
Trait library 84 published records · 26 announced / shown · 58 unconfirmed Search Traits All records Announced / shown Unconfirmed reports All Warfighter Scout Survivalist Unassigned 26 matching Traits
Official announcement Adaptive Restock Warfighter Defeated hostiles leave an extra item.
Official announcement Adrenaline Burst Warfighter An enemy kill refreshes tactical sprint.
Official announcement Air Superiority Survivalist UAV Towers and SAM Sites remain active longer.
Official announcement Combat Resistance Warfighter Offers protection against blast damage and hostile tactical effects.
Shown in preview Combat Scavenger Scout A defeated hostile can occasionally yield an ingredient or valuable.
Official announcement Consumable Duration Survivalist Consumable effects last longer.
Official announcement Container Looter Scout Containers can yield an additional loot item.
Official announcement Die Hard Survivalist Reaching an exfil in Last Stand triggers its call. Last Stand bleed-out time becomes unlimited.
Official announcement Equipment Professional Warfighter Used Lethal and Tactical equipment replenishes gradually, up to the equipped slot limit.
Official announcement Faster Revive Survivalist Revives take less time.
Official announcement Field Crafting Scout Common printer materials can be used for crafting during deployment.
Official announcement Free Revive Survivalist The first Wound is repaired automatically.
Official announcement Hostile Looter Scout Hostile drops may include Uncommon printer materials; Rare materials are much less likely.
Official announcement Impact Smokes Survivalist Going down releases smoke.
Official announcement Investor Scout Extraction yields a small cash bonus.
Shown in preview Killing Spree Warfighter Kills extend active effects, capped at double their usual duration.
Shown in preview LT Hunter Warfighter A Lieutenant Tower activation provides extra paid intelligence.
Shown in preview Metabolism Survivalist Health spent through a tourniquet returns gradually.
Official announcement Numb the Pain Survivalist Reviving grants both Painkillers and Smelling Salts effects.
Official announcement Overwatch Scout A UAV Tower activated by the operator stays active without expiring.
Official announcement Possum Warfighter Once per match, Self Revive can return an eliminated operator to Last Stand with full health. Activation is blocked while the eliminating team is nearby; the failsafe timer is five minutes. Season 1 increased the required enemy distance by 2.5 times; an absolute radius is not published.
Official announcement Quick Fix Warfighter Killing an Operator or hostile shortens the wait before health regeneration.
Official announcement Thermal Padding Scout Normal UAVs cannot reveal the operator; Advanced UAV tracking is reduced to normal UAV detection.
Official announcement UAV Upgrade Scout UAVs gain range and duration and function as Advanced UAVs.
Official announcement Viper Sense Warfighter Conceals the Operator from thermal sights and AI targeting.
Official announcement Supplied Drops Tree placement unconfirmed A 50% chance for an extra container. Also applies to Dynamic Operations crates.