Build
Construction & structural repairsBring this to turn planned defenses into finished pieces. Hammers consume Build Supplies.
Resource or station details ↗ENGINEERING BRIEF / BUILDING & LOGISTICS
A Forward Operating Base is your team’s construction and supply hub. Learn what to bring, how to build, and how to keep the frontline stocked.
Build your first FOB ↓Beta guide · reviewed 06 Sep 2026. Detailed mechanics and prices below are community-reported. Follow current placement prompts, build costs and stock indicators. Practical recommendations are labeled as tips.
01 / ESTABLISH THE BASE
The FOB item provides a build radius and stores resources. The database lists it at $2,500, weighing 6.5 kg and occupying 2 × 3 inventory slots.
FOB item details ↗Beta guides describe the FOB as a logistics hub, not a respawn point. Do not mistake its map marker for a deployed spawn vehicle.
Beta placement guide ↗Pick a position that supports your team’s route to the objective. Favor cover, a usable delivery approach and room for vehicles to turn. Agree on the location with nearby teammates before spending.
Buy the Forward Operating Base deployment item and a hammer suitable for the structures you want. Bring Build Supplies and a way to transport more. A new builder can also help stock an existing friendly FOB.
Use the FOB item’s current placement prompt on valid ground. Check its build area, then unload supplies into the base. Confirm its stock actually increases; cargo sitting nearby is not the same as resources stored in the FOB.
Equip the hammer and open its build menu. Check the material cost, position the piece and complete construction. MetaForge reports that hitting the yellow X speeds up progress; keep checking the completion indicator.
Start with useful cover and a clear delivery lane. Add services or heavy weapons when your team can supply and operate them. Check stock before the next build and call for the resource running low.
Construction: MetaForge beginner guide ↗ · Deployment and unloading: All Things How ↗. Site choice and build order are practical tips.
02 / SEND THE RIGHT CARGO
Bring this to turn planned defenses into finished pieces. Hammers consume Build Supplies.
Resource or station details ↗Keep emplacements supplied. This logistics resource is not a replacement for the magazines carried by infantry.
Resource or station details ↗Deliver Fuel supplies to the FOB to activate its drill. The active drill pulls the Hot Zone toward its location at your base.
Drill placement & operation ↓Stock Mechanical Supplies for vehicle repair. The Repair Station description calls these spare-parts logistics supplies.
Resource or station details ↗Tip: Ask for the resource name and the shortage before leaving HQ. A base short of ammunition gains little from another load of construction supplies.
03 / CHOOSE YOUR TOOL
Store price is paid when buying the tool. The separate unlock fee grants access once you meet its Support level requirement.
Small structures; slow construction. Useful for simple defenses such as sandbags and barbed wire.
Builds large and basic structures at moderate speed. Check the menu for the pieces available to this tier.
The database lists all buildables and the fastest construction speed. Still requires Build Supplies.
All three use Build Supplies. An unlisted unlock requirement does not establish free access. Prices and available pieces may change.
04 / BRING THE FIGHT TO YOUR FOB
A player-built Drill Rig acts as a Hot Zone magnet: once fueled and activated, it draws the smaller Hot Zone toward the drill at your FOB.
Drill Rig catalogue ↗Players in the Hot Zone count double toward zone presence and earn more cash. Bringing it to a defended FOB helps your team hold that valuable area. You still need teammates inside the zone.
Hot Zone and drill mechanics ↗Use a friendly FOB within the active Control Zone (also called the Combat Zone). Equip a Large Hammer, select the Drill Rig and follow the placement preview inside the FOB build area. Bring Build Supplies to finish it.
Choose ground your team can hold, with cover around the position and a short, usable supply route. Leave room to reach the drill controls and unload trucks. Build defenses without sealing off your delivery lane.
Unload Fuel supplies into the FOB and confirm its stock increases. Use the drill’s activation prompt once its fuel requirement is met. Construction alone does not start the pull.
Watch fuel and the drill’s current status while teammates defend the Hot Zone. The pull is temporary; the zone can move away after the drill stops. Plan the next delivery before the base runs dry.
Fuel planning: MetaForge reports a full fuel level of 6,000/6,000. Other beta guidance says activation with less is possible for a shorter run. Treat 6,000 as a reported full charge, not a verified minimum; follow the current drill display.
Placement and operation: Tpose Gaming drill guide ↗ · Full-charge reference: MetaForge ↗. Placement recommendations above are practical tips.
Fuel also supports Refuel Stations ↗ for friendly vehicles. Coordinate both uses so vehicle service does not leave the drill short.
05 / RUN THE SUPPLY LINE
Z20 Lakota · air logistics ↗Carry supplies by air using its optional logistics crates. Tip: coordinate a clear unloading area with the FOB team before approaching.
Confirm the FOB is still held, check its requested supplies and load the vehicle before leaving. Keep enough cash to replace your transport if the trip fails.
Use a clear approach and avoid blocking the gate. Slow down before handling cargo: the Small Crate and Build Supply Pallet records warn that high-speed impacts can destroy them.
Check the FOB’s resource stock, report what you delivered, then ask what should be on the next run. Change your approach if the route is being watched.
06 / WHEN SOMETHING DOESN’T WORK
Read the placement message. Check terrain, obstructions, the FOB build area and whether your hammer supports that piece.
Check available Build Supplies, the equipped hammer and the progress indicator. Aim at the yellow X; do not assume one hit always completes a structure.
Check that the appropriate station is built, its required resource is stored at the FOB and the vehicle is within the FOB radius.
Check that construction is complete, Fuel supplies are stored in the FOB and the drill’s current activation conditions are met. Follow its fuel and status display.
Check Ammo Supplies and the weapon’s current reload prompt. More Build Supplies alone will not fix an ammunition shortage.
SOURCE FILE / BUILD NOTES
Official WARDOGS overview ↗ establishes building, destruction and team logistics. Specific prices, tool tiers and service requirements here come from the linked MetaForge item records.
MetaForge’s beginner guide ↗ describes the build menu and yellow-X progress bonus. Its Support guide ↗ covers supply deliveries and construction. All Things How’s FOB guide ↗ supplies beta deployment and unloading context.
Sources differ on hammer-hit counts and some older instructions. Use the current progress bar rather than expecting instant completion. Exact FOB radius, exclusion distances, structure costs, delivery rewards and drill runtime are not treated as fixed here. The drill section links community reports and distinguishes the reported full fuel level from the activation minimum.
Vehicle images: Z20 Lakota via MetaForge ↗; Ural via WARDOGS Labs ↗. This guide is unofficial and is not affiliated with BULKHEAD or Team17.