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Updates / FIELD NOTES

Update 2.1.0: what changes for your raid

PvE beta limits, Frigate hazards, corrected quest progress and skill interactions.

Sources reviewed 13 October 2026 · Source-backed briefing; check current in-game prompts.

In this guide · 5 sections

1A temporary PvE choice

The beta is scheduled for 13–20 October 2026, from 11:00 CEST to 11:00 CEST. It is a test, not a permanent mode. PvE disables damage between players and throwable stun/fire effects against them. Loot value is reduced and mixed squad sizes can meet. Barricades and ziplines still work. Night Raid, Locked Gate, Hidden Bunker, Frigate and Redirection do not offer PvE. After an eight-second grace period, ARC may target a downed Raider who moves.

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Sources: Embark · PvE toggle beta rules ↗

2Frigate and Emperor

Opening Frigate hatches now cause burning damage. Cargo collision and drop behaviour have been adjusted to address stuck spots and unintended knockouts, with improved Pendola Pass drop access. Emperor doors no longer support the unintended throwable interactions fixed in this patch. Use the intended entry and puzzle route. These changes do not confirm that every older encounter issue is resolved.

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Sources: Embark · Steam update 2.1.0 · 13 October 2026 ↗

3Skills and research

Stamina consumables and Fight or Flight no longer bypass the Sprinting on Fumes cooldown penalty. Broad Shoulders applies correctly at spawn; Field Repair works after a mid-session unlock without restarting. Field Salvaging item display and camera interruption issues are fixed. Mobile-Fire Grip Fittings research uses Skulker Targeters, not Drivers; the notes give no quantity. Hairpin Semi-Auto now applies its intended reduced headshot damage.

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Sources: Embark · Steam update 2.1.0 · 13 October 2026 ↗

4Quest and Reward Pass fixes

Picking Up the Pieces now credits visits to Pendola Pass loot-icon areas. Quest progress bars in Speranza and Sizing Things Up completion cinematics are corrected. Reward Pass progress, repeated end-of-round milestones and overstated completed-level displays are fixed; its details screen shows the active pass name. Installed Outpost module recipes should leave the tracker correctly.

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Sources: Embark · Steam update 2.1.0 · 13 October 2026 ↗

5Traversal and extraction

Grappling Hook ledge vaults, rope wrapping and moving-object attachment receive fixes. Zero-durability Grappling Hooks and Tether Launchers now break instead of being destroyed. Gondola extraction elimination is fixed, and compass/map marker visibility rises from 120 to 175 m. Pendola Pass night lighting is darker. These notes do not supply new coordinates, recipes or numerical weapon stats.

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Sources: Embark · Steam update 2.1.0 · 13 October 2026 ↗