
Level 1 Armor
Protection for covered hit locations. Actual damage depends on ammunition and the current game build.
- Weight
- 3 kg
- Inventory footprint
- 3x4 · 12 slots
- Damage reduction
- 30%
- Durability
- 200
GEAR & VEHICLES / EQUIPMENT REFERENCE
Compare 27 equipment items, including armour, helmets, backpacks, spotting tools and repair gear. Check prices, carrying space and unlock requirements.
Beta reference · checked 07 Sep 2026. This is a reference selection, not a live inventory. Prices and progression can change. “Not listed” means a value has not been confirmed; it does not mean free or unlocked.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Carry extra supplies in your loadout. Inventory footprint and storage capacity are different measurements.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Protection for covered hit locations. Actual damage depends on ammunition and the current game build.

Carry fuel for manual vehicle refueling. Refill the can at a refueling point.

A low-cost spotting tool with modest magnification for identifying infantry and vehicles.

An infrared spotting display combines adjustable magnification with distance readings.

Compact spotting equipment with adjustable magnification, taking just two inventory slots.

Spot targets and read their distance with adjustable magnification.

A fast handheld vehicle repair tool. Requires batteries and more carrying space than the light drill.

A battery-powered vehicle repair tool. This handheld drill is separate from the FOB drill that influences the Hot Zone.

A basic manual vehicle repair tool. Inexpensive, but slower than the powered drills.

A single-use parachute that needs manual deployment. You cannot steer it.

A single-use parachute with steering control. Deploy it manually before landing.
BEFORE YOU DEPLOY
Look up the required role level and separate unlock fee, then leave enough cash for your in-match purchase.
Account for armour, helmet and backpack weight alongside your tools. A backpack’s own footprint is different from its storage capacity.
Discuss who will spot, repair and carry supplies. Check the FOB & Logistics guide for base construction and the separate FOB drill.