Support WDguide

SURVIVAL / EFFECTS & HAZARDS

Read the warning signs.

36 status-effect records and 12 environmental traps. Inspect recorded behaviour without treating raw settings as tested combat results.

48 recorded references

Status effects

Ampoule

Health regeneration

Status effects

Bladefingers

Light attack stamina cost ×0.1

Status effects

Blind

Blindness intensity +1

Status effects

Charge

Sprint speed ×1.06

Status effects

Field Repairs

Related living ability: Mends one bar of armour for all allies within 10m over 30 seconds. Damage taken cancels the effect.

Status effects

Gentle Touch

Revive time ×0.5

Status effects

Heavy Bleed

Damage

Status effects

Heavy Poison

Damage +0.1

Status effects

Light Bleed

Damage

Status effects

Light Poison

Damage +0.1

Status effects

Lightfoot

Related living ability: Lets you move silently for 30 seconds.

Status effects

Psychotic

Ranged damage taken +0.25

Status effects

Maintenance

Related living ability: Repairs an armour bar every 60 seconds after armour is damaged. Effect begins 60 seconds after last receiving damage.

Status effects

Maniac

Damage reduction +0.25

Status effects

Masterwork

Armor +0.33

Status effects

Cooldown: Master Surgeon

No additional effect recorded.

Status effects

Run Down

Movement speed

Status effects

Cooldown: Second Chance

Related related mastery: When receiving fatal damage, death is prevented by clearing all current effects and maintaining 1 health. 30 minute cooldown.

Status effects

Cooldown: Tank

Related related mastery: When your health falls below 50, instantly heal for 25 health. Does not apply on death. 3 minute cooldown.

Status effects

Mid Bleed

Damage

Status effects

Mid Poison

Damage +0.1

Status effects

Overtime Heal

Health regeneration +4

Status effects

Vodou Spirit

Related living ability: Makes you immune to poison.

Status effects

Discerning (provision)

Searching speed

Status effects

Fast Hands (provision)

Reload speed

Status effects

Fastmove (provision)

Movement speed

Status effects

Lightfoot (provision)

No additional effect recorded.

Status effects

Rest (provision)

Stamina regeneration

Status effects

Reduced Sprint Cost

Sprint stamina cost ×0.65

Status effects

Regeneration

Health +1

Status effects

Rush

Movement speed +0.2

Status effects

Sadist

Related living ability: For the next 15 seconds, you heal for 30% of the damage you deal.

Status effects

Taste Of Blood

Movement speed +0.08

Status effects

Vespers

Health regeneration +2

Status effects

Voudou Bomb Speedup

Movement speed ×1.2

Status effects

Zealot

Ranged damage taken +1

Traps

Bagged corpse

Alerts nearby creatures (noise range) 9 m

Traps

Corpse (woman)

Alerts nearby creatures (noise range) 9 m

Traps

Corpse (man)

Alerts nearby creatures (noise range) 9 m

Traps

Group of crows

No status effect listed in game data

Traps

Crows in a row

No status effect listed in game data

Traps

Crow

Alerts nearby creatures (noise range) 8 m

Traps

Broken glass

No status effect listed in game data

Traps

Pottery

No status effect listed in game data

Traps

Bleed trap

Inflicts Mid Bleed Only the player who triggers it 20 s

Traps

Explosive trap

Explosion Everyone within 4 m · after 0.7 s 60 damage Alerts nearby creatures (noise range) 12 m

Traps

Explosive trap (bleed)

Explosion Everyone within 6.8 m · after 0.7 s 6 damage Inflicts Mid Bleed Everyone within 6.8 m · after 0.7 s 20 s Alerts nearby creatures (noise range) 12 m

Traps

Poison trap

Inflicts Mid Poison Everyone within 4 m · cloud lasts 30 s · 0.1 damage/s 240 s Alerts nearby creatures (noise range) 7.5 m