Arms · TIER 1
Agile
Increase movement speed by 6% / 7% / 8% / 9% / 10% while a one handed melee weapon is drawn.
5 ranksCHARACTER PROGRESSION / MASTERIES
Explore Arms, Martial, Cunning, Physiology and Survival. Search effects and inspect the recorded ranks and prerequisites.
21 October developer update: Prestige begins a new Mastery journey while carrying abilities forward. The October closed beta was scheduled to end on 26 October; check official announcements for the next test. Abilities, Professions & Prestige →
The developer introduces Masteries at level 10. Community build 48811 records one point per level from 10–100, for 91 total. The planner checks recorded caps and prerequisites; confirm your current tree before spending points.
LIVING DEVELOPMENT / MASTERIES
Build your Living, one talent at a time.
MASTERY TREE
90 Masteries · 12 unfinished records are hidden by default
Arms · TIER 1
Increase movement speed by 6% / 7% / 8% / 9% / 10% while a one handed melee weapon is drawn.
5 ranksArms · TIER 1
You lunge when attacking with a melee weapon.
1 rankArms · TIER 1
Increase movement speed by 3% / 4% / 5% / 6% / 8% while a two handed melee weapon is drawn.
5 ranksArms · TIER 2
Two handed melee weapon light attacks consume 12% / 16% / 19% / 22% / 25% less Energy.
5 ranksArms · TIER 2
One handed melee weapon light attacks consume 4% / 8% / 12% / 16% / 20% less Energy.
5 ranksArms · TIER 3
Reduce Energy consumption from holding Block by 2% / 4% / 6% / 8% / 10%.
5 ranksArms · TIER 3
Decreases the Energy consumed when attacking with melee while sprinting by 5% / 10% / 15% / 20% / 25%.
5 ranksArms · TIER 4
Energy regeneration starts 10% / 20% / 30% / 40% / 50% faster.
5 ranksArms · TIER 4
Increases the rate you regain Energy while Sprinting by 5% / 10% / 15% / 20% / 25%.
5 ranksArms · TIER 5
Two handed melee weapon heavy attacks consume 12% / 16% / 19% / 22% / 25% less Energy.
5 ranksArms · TIER 5
One handed melee weapon heavy attacks consume 6% / 10% / 14% / 18% / 22% less Energy.
5 ranksArms · TIER 6
Edged weapon attacks have a 10 / 20 / 30 / 40 / 50 chance to set Bleed on the target.
5 ranksArms · TIER 6
Regenerate Energy 5% / 10% / 15% / 20% / 25% faster.
5 ranksArms · TIER 7
Increase lunge speed by 8% / 16% / 25% for one handed melee weapons. (Requires Fencing)
3 ranks · Requires FencingArms · TIER 7
Increase lunge speed by 8% / 16% / 25% for two handed melee weapons. (Requires Fencing)
3 ranks · Requires FencingArms · TIER 8
Successful kills and downs with melee attacks restore 20 health.
1 rankArms · TIER 8
Able to block projectiles with melee weapons.
1 rankArms · TIER 8
Reduce the damage of projectiles by 20% while two melee weapons are equipped.
1 rankArms · TIER 8
Gain 10% movement speed for every time you take ranged damage. Lasts 10 seconds.
1 rankCunning · TIER 1
Increase container loot identification speed by 20% / 40% / 60% / 80% / 100%.
5 ranksCunning · TIER 1
Able to carry an additional weapon.
1 rankCunning · TIER 1
Reveal an additional secret Extraction point at the last moment.
1 rankCunning · TIER 2
Reduce the sound of opening and closing doors and containers by 30% / 40% / 50% / 60% / 90%
5 ranksCunning · TIER 2
Increases all Crude and Medium ammunition you find by 20 / 40 / 60 / 80 / 100. Applies when you loot the item.
5 ranksCunning · TIER 2
Automatically organise all items in inventory by order of rarity.
1 rankCunning · TIER 3
Increases all Heavy, Refined and Exotic ammunition you find by 10 / 20 / 30 / 40 / 50. Applies when you loot the item.
5 ranksCunning · TIER 3
Move 10% / 20% / 30% / 40% / 50% faster while crouched.
5 ranksCunning · TIER 4
Increase the quantity of Coin found by 3 / 6 / 9 / 12 / 15. Applies when you loot the item.
5 ranksCunning · TIER 4
Increase the range at which you are able to identify gathering resources by 200 / 400 / 600 / 800 / 1000.
5 ranksCunning · TIER 4
Move up to 5 / 10 / 15 / 20 / 25 faster in proportion to how much health you have lost.
5 ranksCunning · TIER 5
Increase the quantity of Coin found by 4 / 8 / 12 / 16 / 20. Applies when you loot the item. (Requires Money Grubber)
5 ranks · Requires Money GrubberCunning · TIER 5
Reduce the sound of your footsteps by 10% / 20% / 30% / 40% / 50%.
5 ranksCunning · TIER 6
Distant loot becomes more obvious.
1 rankCunning · TIER 6
Increases the Resource proximity radius by 200 / 400 / 600 / 800 / 1000. (Requires Sense of Smell)
5 ranks · Requires Sense Of SmellCunning · TIER 6
Increase enemy footstep volume by 10% / 20% / 30% / 40% / 50%.
5 ranksCunning · TIER 7
Increase the range of Pinpoint by 100 / 200 / 300 / 400 / 500. (Requires Pinpoint)
5 ranks · Requires PinpointCunning · TIER 7
Sense of Smell indicates rarity of Resource node. (Requires Sense of Smell)
1 rank · Requires Sense Of SmellCunning · TIER 8
Able to carry 2 additional items in a Lockbox.
1 rankCunning · TIER 8
Unlock a Lock Box Weapon slot.
1 rankPhysiology · TIER 1
Increase the number of general items you can carry by 1 / 2 / 3 / 4 / 5.
5 ranksPhysiology · TIER 1
Decrease the rate of Stamina drain from Sprinting by 6% / 12% / 18% / 24% / 30%.
5 ranksPhysiology · TIER 1
Stamina recovers 10% / 20% / 30% / 40% / 50% faster when not moving.
5 ranksPhysiology · TIER 2
Stamina recovery begins 20% / 40% / 60% / 80% / 100% sooner.
5 ranksPhysiology · TIER 2
Crawl 10% / 20% / 30% / 40% / 50% faster while downed.
5 ranksPhysiology · TIER 3
Revive with an additional 10 / 20 / 30 / 40 / 50 health.
5 ranksPhysiology · TIER 3
Reduce damage from falling by 5% / 10% / 15% / 20% / 25%.
5 ranksPhysiology · TIER 3
Decrease the Stamina cost of Jumping and Vaulting by 5% / 10% / 15% / 20% / 40%.
5 ranksPhysiology · TIER 4
Stamina recovers 10% / 20% / 30% / 40% / 50% faster.
5 ranksPhysiology · TIER 4
Reduce Bleed damage by 5% / 10% / 15% / 20% / 30%.
5 ranksPhysiology · TIER 5
Increase the number of general items you can carry by 1 / 2 / 3 / 4 / 5. (Requires Iron Spine)
5 ranks · Requires Iron SpinePhysiology · TIER 5
Immediately gain 100% Stamina when health falls below 10 / 15 / 20 / 25 / 30.
5 ranksPhysiology · TIER 5
Health recovers slowly over time 60 seconds after you last took damage.
1 rankPhysiology · TIER 6
Reduce the damage from explosions by 5% / 10% / 15% / 20% / 30%.
5 ranksPhysiology · TIER 6
Health regeneration begins -10 / -15 / -20 / -25 / -30 seconds sooner. (Requires Pumping Blood)
5 ranks · Requires Pumping BloodPhysiology · TIER 7
Reduce the duration of Poison by 5% / 10% / 15% / 20% / 30%.
5 ranksPhysiology · TIER 7
Reduce the duration of Blind effects by 10% / 20% / 30% / 40% / 50%.
5 ranksPhysiology · TIER 7
Revive with full health. (Requires Partial Recovery)
1 rank · Requires Partial RecoveryPhysiology · TIER 8
When your health falls below 50, instantly heal for 25 health. Does not apply on death. 3 minute cooldown.
1 rankSurvival · TIER 1
Reduces consumption time of food and drinks by 5% / 10% / 15% / 20% / 25%.
5 ranksSurvival · TIER 1
Pick up a downed player 5% / 10% / 15% / 20% / 30% faster.
5 ranksSurvival · TIER 2
Able to see all nearby traps within 200 / 400 / 600 / 800 / 1000.
5 ranksSurvival · TIER 2
Unlock the ability to equip leg armour.
1 rankSurvival · TIER 3
Consume food and drink whilst sprinting.
1 rankSurvival · TIER 3
Reduce range at which Hunger are alerted by your presence by 10% / 20% / 30% / 40% / 50%.
5 ranksSurvival · TIER 3
Draw all items 10% / 20% / 30% / 40% / 50% faster.
5 ranksSurvival · TIER 4
Increase trap detection range by 200 / 400 / 600 / 800 / 1000. (Requires Detect Trap)
5 ranks · Requires Detect TrapSurvival · TIER 4
Use armour repair tools 10% / 20% / 30% / 40% / 50% faster.
5 ranksSurvival · TIER 5
Downing or killing an enemy restores 20 Energy.
1 rankSurvival · TIER 5
Alerts you to the presence of Hunger within 1000 / 1500 / 2000 / 2500 / 3000.
5 ranksSurvival · TIER 6
Medicines heal an additional 3% / 6% / 12% / 18% / 24%
5 ranksSurvival · TIER 6
Able to disarm traps.
1 rankSurvival · TIER 7
Gain a sense of whenever an enemy aims at you.
1 rankSurvival · TIER 7
After taking damage, move 15% faster for 5 / 10 / 15 / 20 / 25.
5 ranksSurvival · TIER 8
Automatically revives a downed ally within an 8m range. 5 minute cooldown.
1 rankSurvival · TIER 8
When receiving fatal damage, death is prevented by clearing all current effects and maintaining 1 health. 30 minute cooldown.
1 rankSurvival · TIER 8
Heal for 50 of armour repaired.
1 rankMartial · TIER 1
Reduce reload time for ranged weapons that use a ramrod by 5% / 10% / 15% / 20% / 25%.
5 ranksMartial · TIER 1
Reload ranged weapons that use a ramrod whilst sprinting.
1 rankMartial · TIER 2
Increase movement speed by 3% / 4% / 5% / 6% / 8% while a two handed ranged weapon is drawn.
5 ranksMartial · TIER 2
Increase movement speed by 6% / 7% / 8% / 9% / 10% while a one handed ranged weapon is drawn.
5 ranksMartial · TIER 3
Lower spread when firing from the hip by 5% / 10% / 15% / 20% / 25%.
5 ranksMartial · TIER 4
Decrease time to aim down sights by 10% / 20% / 30% / 40% / 50%.
5 ranksMartial · TIER 4
Reduce flinch by 10% / 30% / 50% / 70% / 90%.
5 ranksMartial · TIER 5
Reduce reload time for ranged weapons that do not use a ramrod by 2% / 4% / 6% / 8% / 10%.
5 ranksMartial · TIER 6
Lower spread when firing from the hip by 5% / 10% / 15% / 20% / 25%. (Requires Weapon Brace)
5 ranks · Requires Weapon BraceMartial · TIER 7
Reduce reload time for one handed ranged weapons by 2% / 4% / 6% / 8% / 10%.
5 ranksMartial · TIER 7
Reload ranged weapons that do not use a ramrod while sprinting.
1 rankMartial · TIER 7
Reduce reload time for two handed ranged weapons by 2% / 4% / 6% / 8% / 10%.
5 ranksMartial · TIER 8
Successful critical hits with ranged attacks repair 10 armour.
1 rankMartial · TIER 8
Impervious to increased headshot damage.
1 rank