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CHARACTER PROGRESSION / MASTERIES

Shape your Living.

Explore Arms, Martial, Cunning, Physiology and Survival. Search effects and inspect the recorded ranks and prerequisites.

21 October developer update: Prestige begins a new Mastery journey while carrying abilities forward. The October closed beta was scheduled to end on 26 October; check official announcements for the next test. Abilities, Professions & Prestige →

The developer introduces Masteries at level 10. Community build 48811 records one point per level from 10–100, for 91 total. The planner checks recorded caps and prerequisites; confirm your current tree before spending points.

LIVING DEVELOPMENT / MASTERIES

Build your Living.

Build your Living, one talent at a time.

YOUR ALLOCATION0 / 91
91 reported points remaining
Click a talent to add a rank. Shift-click or right-click to remove. Hover or focus to inspect.

MASTERY TREE

Arms

0 ranks allocated
01TIER 1Starting talents
02TIER 25 earlier-tier points
03TIER 35 earlier-tier points
04TIER 45 earlier-tier points
05TIER 55 earlier-tier points
06TIER 65 earlier-tier points
07TIER 75 earlier-tier points
08TIER 85 earlier-tier points

Your personal talent plan stays in this browser.

About these records

Reported Mastery records and 91-point budget. Unfinished talents are excluded. Existing allocations are preserved and flagged when they need review.

Browse all recorded Masteries and effects

90 Masteries · 12 unfinished records are hidden by default

Arms · TIER 1

Agile

Increase movement speed by 6% / 7% / 8% / 9% / 10% while a one handed melee weapon is drawn.

5 ranks

Arms · TIER 1

Fencing

You lunge when attacking with a melee weapon.

1 rank

Arms · TIER 1

Overlander

Increase movement speed by 3% / 4% / 5% / 6% / 8% while a two handed melee weapon is drawn.

5 ranks

Arms · TIER 2

Deft Strikes

Two handed melee weapon light attacks consume 12% / 16% / 19% / 22% / 25% less Energy.

5 ranks

Arms · TIER 2

Deft Thrusts

One handed melee weapon light attacks consume 4% / 8% / 12% / 16% / 20% less Energy.

5 ranks

Arms · TIER 3

Efficient Guard

Reduce Energy consumption from holding Block by 2% / 4% / 6% / 8% / 10%.

5 ranks

Arms · TIER 3

Blitz

Decreases the Energy consumed when attacking with melee while sprinting by 5% / 10% / 15% / 20% / 25%.

5 ranks

Arms · TIER 4

Phalanx

Energy regeneration starts 10% / 20% / 30% / 40% / 50% faster.

5 ranks

Arms · TIER 4

Momentum

Increases the rate you regain Energy while Sprinting by 5% / 10% / 15% / 20% / 25%.

5 ranks

Arms · TIER 5

Expert Strikes

Two handed melee weapon heavy attacks consume 12% / 16% / 19% / 22% / 25% less Energy.

5 ranks

Arms · TIER 5

Expert Thrusts

One handed melee weapon heavy attacks consume 6% / 10% / 14% / 18% / 22% less Energy.

5 ranks

Arms · TIER 6

Sharpen Blade

Edged weapon attacks have a 10 / 20 / 30 / 40 / 50 chance to set Bleed on the target.

5 ranks

Arms · TIER 6

Guard Recovery

Regenerate Energy 5% / 10% / 15% / 20% / 25% faster.

5 ranks

Arms · TIER 7

Limber

Increase lunge speed by 8% / 16% / 25% for one handed melee weapons. (Requires Fencing)

3 ranks · Requires Fencing

Arms · TIER 7

Advanced Footwork

Increase lunge speed by 8% / 16% / 25% for two handed melee weapons. (Requires Fencing)

3 ranks · Requires Fencing

Arms · TIER 8

Bloodlust

Successful kills and downs with melee attacks restore 20 health.

1 rank

Arms · TIER 8

Lightning Reflexes

Able to block projectiles with melee weapons.

1 rank

Arms · TIER 8

Berzerker

Reduce the damage of projectiles by 20% while two melee weapons are equipped.

1 rank

Arms · TIER 8

Run Down

Gain 10% movement speed for every time you take ranged damage. Lasts 10 seconds.

1 rank

Cunning · TIER 1

Discerning

Increase container loot identification speed by 20% / 40% / 60% / 80% / 100%.

5 ranks

Cunning · TIER 1

Sling

Able to carry an additional weapon.

1 rank

Cunning · TIER 1

Alternate Escape

Reveal an additional secret Extraction point at the last moment.

1 rank

Cunning · TIER 2

Softly Softly

Reduce the sound of opening and closing doors and containers by 30% / 40% / 50% / 60% / 90%

5 ranks

Cunning · TIER 2

Scavenge

Increases all Crude and Medium ammunition you find by 20 / 40 / 60 / 80 / 100. Applies when you loot the item.

5 ranks

Cunning · TIER 2

Efficient

Automatically organise all items in inventory by order of rarity.

1 rank

Cunning · TIER 3

Adept Scavenger

Increases all Heavy, Refined and Exotic ammunition you find by 10 / 20 / 30 / 40 / 50. Applies when you loot the item.

5 ranks

Cunning · TIER 3

Sneaky

Move 10% / 20% / 30% / 40% / 50% faster while crouched.

5 ranks

Cunning · TIER 4

Money Grubber

Increase the quantity of Coin found by 3 / 6 / 9 / 12 / 15. Applies when you loot the item.

5 ranks

Cunning · TIER 4

Sense Of Smell

Increase the range at which you are able to identify gathering resources by 200 / 400 / 600 / 800 / 1000.

5 ranks

Cunning · TIER 4

Forced March

Move up to 5 / 10 / 15 / 20 / 25 faster in proportion to how much health you have lost.

5 ranks

Cunning · TIER 5

Goldfingers

Increase the quantity of Coin found by 4 / 8 / 12 / 16 / 20. Applies when you loot the item. (Requires Money Grubber)

5 ranks · Requires Money Grubber

Cunning · TIER 5

Fox Foot

Reduce the sound of your footsteps by 10% / 20% / 30% / 40% / 50%.

5 ranks

Cunning · TIER 6

Pinpoint

Distant loot becomes more obvious.

1 rank

Cunning · TIER 6

Improved Sense Of Smell

Increases the Resource proximity radius by 200 / 400 / 600 / 800 / 1000. (Requires Sense of Smell)

5 ranks · Requires Sense Of Smell

Cunning · TIER 6

Sensitive Hearing

Increase enemy footstep volume by 10% / 20% / 30% / 40% / 50%.

5 ranks

Cunning · TIER 7

Improved Pinpoint

Increase the range of Pinpoint by 100 / 200 / 300 / 400 / 500. (Requires Pinpoint)

5 ranks · Requires Pinpoint

Cunning · TIER 7

Bloodhound

Sense of Smell indicates rarity of Resource node. (Requires Sense of Smell)

1 rank · Requires Sense Of Smell

Cunning · TIER 8

Hidden Sherpa

Able to carry 2 additional items in a Lockbox.

1 rank

Cunning · TIER 8

Arms Dealer

Unlock a Lock Box Weapon slot.

1 rank

Physiology · TIER 1

Iron Spine

Increase the number of general items you can carry by 1 / 2 / 3 / 4 / 5.

5 ranks

Physiology · TIER 1

Endurance

Decrease the rate of Stamina drain from Sprinting by 6% / 12% / 18% / 24% / 30%.

5 ranks

Physiology · TIER 1

Rest

Stamina recovers 10% / 20% / 30% / 40% / 50% faster when not moving.

5 ranks

Physiology · TIER 2

Catching Breath

Stamina recovery begins 20% / 40% / 60% / 80% / 100% sooner.

5 ranks

Physiology · TIER 2

Desperation

Crawl 10% / 20% / 30% / 40% / 50% faster while downed.

5 ranks

Physiology · TIER 3

Partial Recovery

Revive with an additional 10 / 20 / 30 / 40 / 50 health.

5 ranks

Physiology · TIER 3

Soft Landing

Reduce damage from falling by 5% / 10% / 15% / 20% / 25%.

5 ranks

Physiology · TIER 3

Leap

Decrease the Stamina cost of Jumping and Vaulting by 5% / 10% / 15% / 20% / 40%.

5 ranks

Physiology · TIER 4

Oxygenation

Stamina recovers 10% / 20% / 30% / 40% / 50% faster.

5 ranks

Physiology · TIER 4

Ceramic Skin

Reduce Bleed damage by 5% / 10% / 15% / 20% / 30%.

5 ranks

Physiology · TIER 5

Steel Spine

Increase the number of general items you can carry by 1 / 2 / 3 / 4 / 5. (Requires Iron Spine)

5 ranks · Requires Iron Spine

Physiology · TIER 5

Adrenaline

Immediately gain 100% Stamina when health falls below 10 / 15 / 20 / 25 / 30.

5 ranks

Physiology · TIER 5

Pumping Blood

Health recovers slowly over time 60 seconds after you last took damage.

1 rank

Physiology · TIER 6

Impervious

Reduce the damage from explosions by 5% / 10% / 15% / 20% / 30%.

5 ranks

Physiology · TIER 6

Arterial Muscle

Health regeneration begins -10 / -15 / -20 / -25 / -30 seconds sooner. (Requires Pumping Blood)

5 ranks · Requires Pumping Blood

Physiology · TIER 7

Toxicity

Reduce the duration of Poison by 5% / 10% / 15% / 20% / 30%.

5 ranks

Physiology · TIER 7

Retinal Fortitude

Reduce the duration of Blind effects by 10% / 20% / 30% / 40% / 50%.

5 ranks

Physiology · TIER 7

Full Recovery

Revive with full health. (Requires Partial Recovery)

1 rank · Requires Partial Recovery

Physiology · TIER 8

Tank

When your health falls below 50, instantly heal for 25 health. Does not apply on death. 3 minute cooldown.

1 rank

Survival · TIER 1

Quaffing

Reduces consumption time of food and drinks by 5% / 10% / 15% / 20% / 25%.

5 ranks

Survival · TIER 1

Surgeon

Pick up a downed player 5% / 10% / 15% / 20% / 30% faster.

5 ranks

Survival · TIER 2

Detect Trap

Able to see all nearby traps within 200 / 400 / 600 / 800 / 1000.

5 ranks

Survival · TIER 2

Leg Armour

Unlock the ability to equip leg armour.

1 rank

Survival · TIER 3

Flying Mess

Consume food and drink whilst sprinting.

1 rank

Survival · TIER 3

Cold Blood

Reduce range at which Hunger are alerted by your presence by 10% / 20% / 30% / 40% / 50%.

5 ranks

Survival · TIER 3

Quick Draw

Draw all items 10% / 20% / 30% / 40% / 50% faster.

5 ranks

Survival · TIER 4

Prescience

Increase trap detection range by 200 / 400 / 600 / 800 / 1000. (Requires Detect Trap)

5 ranks · Requires Detect Trap

Survival · TIER 4

Fastening

Use armour repair tools 10% / 20% / 30% / 40% / 50% faster.

5 ranks

Survival · TIER 5

Relentless

Downing or killing an enemy restores 20 Energy.

1 rank

Survival · TIER 5

Smell Flesh

Alerts you to the presence of Hunger within 1000 / 1500 / 2000 / 2500 / 3000.

5 ranks

Survival · TIER 6

Operation

Medicines heal an additional 3% / 6% / 12% / 18% / 24%

5 ranks

Survival · TIER 6

Break Mechanism

Able to disarm traps.

1 rank

Survival · TIER 7

Mortal Wits

Gain a sense of whenever an enemy aims at you.

1 rank

Survival · TIER 7

Shock

After taking damage, move 15% faster for 5 / 10 / 15 / 20 / 25.

5 ranks

Survival · TIER 8

Thaumaturge

Automatically revives a downed ally within an 8m range. 5 minute cooldown.

1 rank

Survival · TIER 8

Second Chance

When receiving fatal damage, death is prevented by clearing all current effects and maintaining 1 health. 30 minute cooldown.

1 rank

Survival · TIER 8

Toughen Up

Heal for 50 of armour repaired.

1 rank

Martial · TIER 1

Ramrod Tempo

Reduce reload time for ranged weapons that use a ramrod by 5% / 10% / 15% / 20% / 25%.

5 ranks

Martial · TIER 1

Drill Master

Reload ranged weapons that use a ramrod whilst sprinting.

1 rank

Martial · TIER 2

Reposition

Increase movement speed by 3% / 4% / 5% / 6% / 8% while a two handed ranged weapon is drawn.

5 ranks

Martial · TIER 2

Pistolier

Increase movement speed by 6% / 7% / 8% / 9% / 10% while a one handed ranged weapon is drawn.

5 ranks

Martial · TIER 3

Weapon Brace

Lower spread when firing from the hip by 5% / 10% / 15% / 20% / 25%.

5 ranks

Martial · TIER 4

Target Acquisition

Decrease time to aim down sights by 10% / 20% / 30% / 40% / 50%.

5 ranks

Martial · TIER 4

Nerves of Stone

Reduce flinch by 10% / 30% / 50% / 70% / 90%.

5 ranks

Martial · TIER 5

Fast Hands

Reduce reload time for ranged weapons that do not use a ramrod by 2% / 4% / 6% / 8% / 10%.

5 ranks

Martial · TIER 6

Improved Brace

Lower spread when firing from the hip by 5% / 10% / 15% / 20% / 25%. (Requires Weapon Brace)

5 ranks · Requires Weapon Brace

Martial · TIER 7

Veteran's Rhythm

Reduce reload time for one handed ranged weapons by 2% / 4% / 6% / 8% / 10%.

5 ranks

Martial · TIER 7

Firearm Mastery

Reload ranged weapons that do not use a ramrod while sprinting.

1 rank

Martial · TIER 7

Practised Hand

Reduce reload time for two handed ranged weapons by 2% / 4% / 6% / 8% / 10%.

5 ranks

Martial · TIER 8

Overwatch

Successful critical hits with ranged attacks repair 10 armour.

1 rank

Martial · TIER 8

Iron Dome

Impervious to increased headshot damage.

1 rank