
PATH OF EXILE 2
Campaign: from the Riverbank to your first maps
A beginner route through four Acts and three Interludes, with permanent-reward stops and practical upgrade checkpoints.
Introduction
A beginner route through four Acts and three Interludes, with permanent-reward stops and practical upgrade checkpoints.
How to follow this route
Before leaving town
Build around one reliable skill
Choose a skill you can currently use and a compatible support. WDguide advice: favour a working damage setup and recovery over filling every skill slot. Review skills and supports if an ability will not activate.
Keep the upgrade simple
WDguide advice: inspect weapon damage, attributes, Life and the resistance relevant to your next obstacle. Spend modestly on a replacement; keep the working equipment until the new setup functions. Crafting basics explains the currency decisions.
Claim rewards, do not just kill the boss
Some bonuses require consuming the reward or returning an item to an NPC. Read the item and finish the dialogue. A quest item sitting in your inventory is not proof that its permanent bonus has been applied.
Act 1 · Ogham
- 01
Riverbank to the cemetery
Defeat the Bloated Miller and enter Clearfell Encampment. Follow the early quests through Clearfell, the Grelwood and Red Vale. At the Cemetery of the Eternals, complete the two tomb objectives and the route past Lachlann to the Hunting Grounds.
- 02
Make the permanent-reward detours
In Clearfell, Beira grants +10% Cold resistance. The Crowbell in Hunting Grounds and Una’s lost lute in Ogham Farmlands each provide a two-point weapon-set passive reward. In Freythorn, complete the Ritual sequence and defeat the King in the Mists for +30 Spirit; consume the reward.
- 03
Finish the Manor
Continue through the Farmlands, Ogham Village and the Manor approach. Find Candlemass in Ogham Manor for +20 maximum Life before defeating Count Geonor. WDguide advice: review Cold resistance and recovery before Geonor. Afterwards return to town and speak to the Hooded One to continue.
Act 1 · rewards worth checking
First Spirit reward

The King in the Mists reward adds +30 Spirit after use. Check your available Spirit before enabling a persistent skill; an equipped sceptre and a campaign bonus are different sources.
Permanent Life reward

Candlemass gives +20 maximum Life. Claim this even if the main quest already points towards the Act finale. It is a character bonus, not the Life value on an equipped armour piece.
Act 2 · the Vastiri Desert
- 01
Reach the caravan and open your routes
Defeat Rathbreaker in the Vastiri Outskirts, then follow the caravan’s quest chain. In Traitor’s Passage, Balbala provides access to the Trial of the Sekhemas. Read the trial entry and Ascendancy rewards; you do not gain Ascendancy points just by finding its entrance.
- 02
Complete the branching objectives
Use the Desert Map to follow the water, ivory and stone objectives. Include Kabala in Keth, the letter quest in Deshar and the Sisters of Garukhan in the Spires of Deshar. The Sisters provide +10% Lightning resistance. For Ancient Vows, bring both quest relics to the Valley of the Titans altar and choose its offered bonus.
- 03
Return to the main trail
Finish the required quest turn-ins before advancing onto the Dreadnought. Defeat Jamanra, then speak to Asala and the Hooded One as prompted to travel onward. WDguide advice: check Lightning resistance, recovery and your main skill’s damage before this fight rather than repeatedly forcing an unchanged setup.
Act 3 · the Vaal ruins
- 01
Establish the Ziggurat route
Start in the Sandswept Marsh and follow the quest towards the Ziggurat. In Jungle Ruins, Mighty Silverfist provides a weapon-set passive reward. In the Venom Crypts, complete Servi’s poison quest and read the permanent draught choices carefully before selecting one.
- 02
Take the Spirit and resistance stops
Defeat Ignagduk in the Azak Bog for another +30 Spirit and consume the reward. Blackjaw in Jiquani’s Machinarium grants +10% Fire resistance. Xyclucian in the Chimeral Wetlands provides access towards the Trial of Chaos; inspect its trial conditions separately from the story route.
- 03
Finish the past-era objectives
Follow the waterway and gateway quests into the past, complete the Aggorat passive-reward objective and reach Doryani in the Black Chambers. After the encounter, follow the current quest into Act 4. Do not follow an old guide’s instruction to restart the campaign on Cruel.
Act 4 · Kingsmarch and the islands
- 01
Use the ship and the quest journal
Kingsmarch is the hub for the island routes. On 0.5.5c and later, hand the charter quest item to Makoru before trying to access the islands; simply reaching Kingsmarch is not enough. Explore the islands needed by The Search and return for the quest turn-ins. Several destinations can be tackled in different orders; do not assume one copied map layout or speedrun order is required.
- 02
Separate progress from permanent rewards
Include the Dark Mists quest around Kedge Bay and Journey’s End, plus the permanent-choice objectives at Whakapanu Island, Abandoned Prison, Eye of Hinekora and Halls of the Dead. Read each offered choice. Eye of Hinekora’s Mana bonus and the tattoo choices solve different character needs.
- 03
Complete the Act and return to the hub
Continue the main quest through Arastas and Ngakanu to Tavakai in Heart of the Tribe. After the battle, return to Kingsmarch and speak to the Hooded One. WDguide advice: recheck equipment requirements after your island rewards before beginning the Interludes.
Interlude 1 · The Curse of Holten
- 01
Follow the darkness investigation
From the Refuge, follow the quest through Scorched Farmlands, Stones of Serle and the Blackwood to Holten. Complete the encounters that open the route rather than trying to bypass an impassable darkness barrier.
- 02
Include Wolvenhold
Defeat Oswin in Wolvenhold for the weapon-set passive reward. Then follow the story to Holten Estate and confront Wulfric and Elswyth. Return to the quest NPCs before choosing the next destination.
Interlude 2 · The Stolen Barya
- 01
Travel from the Bazaar to Qimah
Follow Asala’s quest from the Khari Bazaar through the Khari Crossing, Pools of Khatal, Sel Khari Sanctuary and Galai Gates. At the Crossing, include the worm-and-scorpion passive reward and the Molten Shrine’s maximum-Life bonus.
- 02
Choose a boon, then finish the reservoir
In Qimah, inspect the pillar’s permanent-buff options and select one that helps your setup. Continue to the Qimah Reservoir and defeat Azmadi. Complete the dialogue and return to town for the next Interlude. WDguide advice: a long boss combo is a reason to wait for a damage window, not to trade every hit.
Interlude 3 · Doryani’s Contingency
- 01
Claim the final campaign Spirit reward

Travel from the Glade through Ashen Forest to Kriar Village. Defeat Lythara and use the reward for +40 Spirit. This is separate from the earlier +30 bonuses. Revisit your reservations once the bonus is applied.
- 02
Climb to the vault
Continue through Glacial Tarn, Howling Caves, Kriar Peaks and Etched Ravine to the Cuachic Vault. Include the Yeti reward and return it to Hilda. After defeating Zolin and Zelina, summon Doryani and finish the remaining town conversations before moving into endgame.
Before your first maps
Finish the reward sweep
Check every reward stop against the World Map and your quest journal. Return outstanding reward items and consume permanent bonuses. Do not assume a complete campaign automatically means every optional bonus was claimed.
Check the whole character
Review defences, main-skill requirements and reservations in both weapon sets. WDguide advice: begin with a map your current setup can handle and inspect its modifiers before entering.
Keep a working plan
Save your campaign setup before planning endgame replacements. Use the build editor for a separate stage, or browse Community builds for a class-matched direction.
Permanent choices: read before claiming
Act 2 · Ancient Vows

Bring both relics to the altar in the Valley of the Titans. Inserting only one does not complete the reward. Select the offered clan bonus at the altar; do not count both alternatives as character stats. WDguide advice: choose for the recovery or charm setup you actually use.
Act 3 · Servi’s draught

Search the corpse in the Venom Crypts, bring the venom to Servi, take one draught and consume it. The recorded choices are 25% increased Stun Threshold, 30% increased Elemental Ailment Threshold or 25% increased Mana Regeneration Rate. These are alternatives, not three rewards. Mana regeneration is not Mana-flask recovery, and an ailment threshold is not resistance.
Record only what you earned
WDguide advice: after claiming a permanent choice, note that option in the corresponding build stage. Leave later rewards unselected until earned. Your build notes should describe your character; they should not silently assume every optional quest is complete. Understand the defence totals before changing equipment to solve a missing bonus.