Support WDguide

WARDOGS / GUIDESeason 2

FOB & logistics

A Forward Operating Base is your team’s construction and supply hub. Learn what to bring, how to build, and how to keep the frontline stocked.

From empty ground to a working FOB.

01 / ESTABLISH THE BASE

Season 1 also reduces XP for supply-crate sales below $75 to 1 XP and rescales the purchase curve from 25–250 to 1–200. The FOB item provides a build radius and stores resources. Its recorded catalogue purchase price is $7,500, weighing 6.5 kg and occupying 2 × 3 inventory slots.

SPAWNING IS SEPARATE

Beta guides describe the FOB as a logistics hub, not a respawn point. Do not mistake its map marker for a deployed spawn vehicle.

Step by step

  1. 01

    Choose useful ground

    Pick a position that supports your team’s route to the objective. Favor cover, a usable delivery approach and room for vehicles to turn. Agree on the location with nearby teammates before spending.

  2. 02

    Bring the core, a hammer and supplies

    Buy the deployment item and a hammer suitable for the structures you want. Bring Build Supplies and a way to transport more. A new builder can also help stock an existing friendly FOB.

  3. 03

    Deploy and stock the FOB

    Use the FOB item’s current placement prompt on valid ground. Check its build area, then unload supplies into the base. Confirm its stock actually increases; cargo sitting nearby is not the same as resources stored in the FOB.

  4. 04

    Place and finish your first pieces

    Equip the hammer and open its build menu. Check the material cost, position the piece and complete construction. Beta reports indicate that hitting the yellow X speeds up progress; keep checking the completion indicator.

  5. 05

    Defend, replenish, then expand

    Start with useful cover and a clear delivery lane. Add services or heavy weapons when your team can supply and operate them. Check stock before the next build and call for the resource running low.

Four supplies. Know their purpose.

02 / SEND THE RIGHT CARGO

RESOURCE / 01

Build

Construction & structural repairs

Bring this to turn planned defenses into finished pieces. Hammers consume Build Supplies.

RESOURCE / 02

Ammo

Reloading buildable weapons

Keep emplacements supplied. This logistics resource is not a replacement for the magazines carried by infantry.

RESOURCE / 03

Fuel

Power the Drill Rig

Deliver Fuel supplies to the FOB to activate its drill. The active drill pulls the Hot Zone toward its location at your base.

RESOURCE / 04

Mechanical

Vehicle repairs

Stock Mechanical Supplies for vehicle repair. The Repair Station description calls these spare-parts logistics supplies.

Tip: Ask for the resource name and the shortage before leaving HQ. A base short of ammunition gains little from another load of construction supplies.

Season 2 building & delivery changes.

Wooden Step requires or better; Large Shelter requires or better (250 Build Supplies); MG Nest requires (650 Build Supplies). Doors and gates can no longer be breached with hammers; the can breach both.

Budget ammunition as well as construction

The Talon now reloads in 5 seconds and uses 200 munition supplies to restock. The L81 Mortar uses 150 munition supplies to restock and has a slower manual firing animation. These are resupply requirements, separate from Build Supplies used to construct the emplacement.

The contributes less per swing in Season 2, and construction critical spots give a smaller bonus. The ’s contribution per swing is unchanged. An older build-speed demonstration is not a current timing measurement.

Delivery streaks add cash and XP for repeat crate, pallet, passenger and return-trip runs. Repairs award Driver or Pilot XP according to vehicle; IED/C4 and buildable destruction award Assault XP.

Full rewards and streak tables →

The hammer sets your build options.

03 / CHOOSE YOUR TOOL

Store price is paid when buying the tool. The separate unlock fee grants access once you meet its Support level requirement.

STORE PRICE / $100

Small Hammer

Small structures; slow construction. Useful for simple defenses such as sandbags and barbed wire.

Unlocked by default

STORE PRICE / $800

Medium Hammer

Builds large and basic structures at moderate speed. Check the menu for the pieces available to this tier.

Support 3 + $25,000 unlock

STORE PRICE / $2,400

Large Hammer

Reported to support all buildables and the fastest construction speed. Still requires Build Supplies.

Support 8 + $75,000 unlock

Budget your Build Supplies.

CONSTRUCTION REFERENCE

These are the same construction figures used by the FOB planner. They are resource amounts, separate from the $7,500 FOB deployment item and hammer purchase prices.

Season 2 update 0.2.0 released 15 October 2026. Named costs were rechecked against its patch notes on 20 October. Explicitly named pieces use official patch-note costs; other pieces retain historical community beta estimates. Unknown assemblies stay unknown.

ReferenceDetails & qualifications
HESCO Block · Large22 Build Supplies · Historical estimate
Barbed Wire5 Build Supplies · Historical estimate
Hedgehog14 Build Supplies · Historical estimate
Door80 Build Supplies · Season 2 official
Bunker200 Build Supplies · Season 2 official
Recon Tent5 Build Supplies · Historical estimate
Recon Tower61 Build Supplies · Historical estimate
Builder's Radio13 Build Supplies · Historical estimate
Loudspeaker61 Build Supplies · Historical estimate
HESCO Block · Small10 Build Supplies · Historical estimate
Stingray Launcher · community reported650 Build Supplies · Season 2 official
Bremer Wall32 Build Supplies · Season 2 official
Gate200 Build Supplies · Season 2 official
Sandbag Wall10 Build Supplies · Historical estimate
Indirect Fire Shelter200 Build Supplies · Season 2 official
Drill Rig2,750 Build Supplies · Season 2 official
Repair Station121 Build Supplies · Historical estimate
Refuel Station121 Build Supplies · Historical estimate
L81 Mortar600 Build Supplies · Season 2 official
Talon 9K-SAM650 Build Supplies · Season 2 official
Vanguard CIWS1,200 Build Supplies · Season 2 official [Plan a FOB →](/wardogs/fob-templates#planner)

Budget your Build Supplies · illustrations

Budget your Build Supplies · illustrations 2

Budget your Build Supplies · illustrations 3

Budget your Build Supplies · illustrations 4

Place the drill. Pull the Hot Zone.

04 / BRING THE FIGHT TO YOUR FOB

A player-built Drill Rig acts as a Hot Zone magnet: once fueled and activated, it draws the smaller Hot Zone toward the drill at your FOB.

WHY IT MATTERS

Players in the Hot Zone count double toward zone presence and earn more cash. Bringing it to a defended FOB helps your team hold that valuable area. You still need teammates inside the zone.

Fuel planning: Season 2 requires at least 2,000 Fuel to activate a rig, with a maximum tank of 10,000. Runtime is 0.03 seconds per Fuel, up to 300 seconds. Replacement cooldown increases.

Step by step

  1. 01

    Place it inside a useful FOB

    Use a friendly FOB within the active Control Zone (also called the Combat Zone). Equip a , select the Drill Rig and follow the placement preview inside the FOB build area. Bring Build Supplies to finish it.

  2. 02

    Tip: plan for defense and deliveries

    Choose ground your team can hold, with cover around the position and a short, usable supply route. Leave room to reach the drill controls and unload trucks. Build defenses without sealing off your delivery lane.

  3. 03

    Deliver fuel, then activate

    Unload Fuel supplies into the FOB and confirm its stock increases. Use the drill’s activation prompt once its fuel requirement is met. Construction alone does not start the pull.

  4. 04

    Keep the position supplied and occupied

    Watch fuel and the drill’s current status while teammates defend the Hot Zone. The pull is temporary; the zone can move away after the drill stops. Plan the next delivery before the base runs dry.

Deliver what’s needed. Make it back for more.

05 / RUN THE SUPPLY LINE

Ural · ground logistics ↗

Z20 Lakota · air logistics ↗

Carry supplies by air using its optional logistics crates. Tip: coordinate a clear unloading area with the FOB team before approaching.

TIP / BEFORE DEPARTURE

Check cargo, destination and route

Confirm the FOB is still held, check its requested supplies and load the vehicle before leaving. Keep enough cash to replace your transport if the trip fails.

TIP / ON ARRIVAL

Unload under cover

Use a clear approach and avoid blocking the gate. Slow down before handling cargo: high-speed impacts can destroy Small Crates and Build Supply Pallets.

TIP / BEFORE RETURNING

Verify the delivery

Check the FOB’s resource stock, report what you delivered, then ask what should be on the next run. Change your approach if the route is being watched.

Deliver what’s needed. Make it back for more · illustrations

Check the basics first.

06 / WHEN SOMETHING DOESN’T WORK

A structure will not place

Read the placement message. Check terrain, obstructions, the FOB build area and whether your hammer supports that piece.

Construction will not finish

Check available Build Supplies, the equipped hammer and the progress indicator. Aim at the yellow X; do not assume one hit always completes a structure.

A vehicle will not refuel or repair

Check that the appropriate station is built, its required resource is stored at the FOB and the vehicle is within the FOB radius.

The drill will not activate

Check that construction is complete, Fuel supplies are stored in the FOB and the drill’s current activation conditions are met. Follow its fuel and status display.

A defensive weapon cannot reload

Check Ammo Supplies and the weapon’s current reload prompt. More Build Supplies alone will not fix an ammunition shortage.

Drill fuel after the Season 2 rebalance

Equipment field references