
WARDOGS / GUIDESeason 2
FOB & logistics
A Forward Operating Base is your team’s construction and supply hub. Learn what to bring, how to build, and how to keep the frontline stocked.
From empty ground to a working FOB.
01 / ESTABLISH THE BASE
Season 1 also reduces XP for supply-crate sales below $75 to 1 XP and rescales the purchase curve from 25–250 to 1–200. The FOB item provides a build radius and stores resources. Its recorded catalogue purchase price is $7,500, weighing 6.5 kg and occupying 2 × 3 inventory slots.
SPAWNING IS SEPARATE
Beta guides describe the FOB as a logistics hub, not a respawn point. Do not mistake its map marker for a deployed spawn vehicle.
Step by step
- 01
Choose useful ground
Pick a position that supports your team’s route to the objective. Favor cover, a usable delivery approach and room for vehicles to turn. Agree on the location with nearby teammates before spending.
- 02
Bring the core, a hammer and supplies
Buy the deployment item and a hammer suitable for the structures you want. Bring Build Supplies and a way to transport more. A new builder can also help stock an existing friendly FOB.
- 03
Deploy and stock the FOB
Use the FOB item’s current placement prompt on valid ground. Check its build area, then unload supplies into the base. Confirm its stock actually increases; cargo sitting nearby is not the same as resources stored in the FOB.
- 04
Place and finish your first pieces
Equip the hammer and open its build menu. Check the material cost, position the piece and complete construction. Beta reports indicate that hitting the yellow X speeds up progress; keep checking the completion indicator.
- 05
Defend, replenish, then expand
Start with useful cover and a clear delivery lane. Add services or heavy weapons when your team can supply and operate them. Check stock before the next build and call for the resource running low.
Four supplies. Know their purpose.
02 / SEND THE RIGHT CARGO
Build
Construction & structural repairs
Bring this to turn planned defenses into finished pieces. Hammers consume Build Supplies.
Ammo
Reloading buildable weapons
Keep emplacements supplied. This logistics resource is not a replacement for the magazines carried by infantry.
Fuel
Power the Drill Rig
Deliver Fuel supplies to the FOB to activate its drill. The active drill pulls the Hot Zone toward its location at your base.
Mechanical
Vehicle repairs
Stock Mechanical Supplies for vehicle repair. The Repair Station description calls these spare-parts logistics supplies.
Tip: Ask for the resource name and the shortage before leaving HQ. A base short of ammunition gains little from another load of construction supplies.
Season 2 building & delivery changes.
Wooden Step requires or better; Large Shelter requires or better (250 Build Supplies); MG Nest requires (650 Build Supplies). Doors and gates can no longer be breached with hammers; the can breach both.
Budget ammunition as well as construction
The Talon now reloads in 5 seconds and uses 200 munition supplies to restock. The L81 Mortar uses 150 munition supplies to restock and has a slower manual firing animation. These are resupply requirements, separate from Build Supplies used to construct the emplacement.
The contributes less per swing in Season 2, and construction critical spots give a smaller bonus. The ’s contribution per swing is unchanged. An older build-speed demonstration is not a current timing measurement.
Delivery streaks add cash and XP for repeat crate, pallet, passenger and return-trip runs. Repairs award Driver or Pilot XP according to vehicle; IED/C4 and buildable destruction award Assault XP.
The hammer sets your build options.
03 / CHOOSE YOUR TOOL
Store price is paid when buying the tool. The separate unlock fee grants access once you meet its Support level requirement.
STORE PRICE / $100
Small Hammer
Small structures; slow construction. Useful for simple defenses such as sandbags and barbed wire.
Unlocked by default
STORE PRICE / $800
Medium Hammer
Builds large and basic structures at moderate speed. Check the menu for the pieces available to this tier.
Support 3 + $25,000 unlock
STORE PRICE / $2,400
Large Hammer
Reported to support all buildables and the fastest construction speed. Still requires Build Supplies.
Support 8 + $75,000 unlock
Budget your Build Supplies.
CONSTRUCTION REFERENCE
These are the same construction figures used by the FOB planner. They are resource amounts, separate from the $7,500 FOB deployment item and hammer purchase prices.
Season 2 update 0.2.0 released 15 October 2026. Named costs were rechecked against its patch notes on 20 October. Explicitly named pieces use official patch-note costs; other pieces retain historical community beta estimates. Unknown assemblies stay unknown.
| Reference | Details & qualifications |
|---|---|
| HESCO Block · Large | 22 Build Supplies · Historical estimate |
| Barbed Wire | 5 Build Supplies · Historical estimate |
| Hedgehog | 14 Build Supplies · Historical estimate |
| Door | 80 Build Supplies · Season 2 official |
| Bunker | 200 Build Supplies · Season 2 official |
| Recon Tent | 5 Build Supplies · Historical estimate |
| Recon Tower | 61 Build Supplies · Historical estimate |
| Builder's Radio | 13 Build Supplies · Historical estimate |
| Loudspeaker | 61 Build Supplies · Historical estimate |
| HESCO Block · Small | 10 Build Supplies · Historical estimate |
| Stingray Launcher · community reported | 650 Build Supplies · Season 2 official |
| Bremer Wall | 32 Build Supplies · Season 2 official |
| Gate | 200 Build Supplies · Season 2 official |
| Sandbag Wall | 10 Build Supplies · Historical estimate |
| Indirect Fire Shelter | 200 Build Supplies · Season 2 official |
| Drill Rig | 2,750 Build Supplies · Season 2 official |
| Repair Station | 121 Build Supplies · Historical estimate |
| Refuel Station | 121 Build Supplies · Historical estimate |
| L81 Mortar | 600 Build Supplies · Season 2 official |
| Talon 9K-SAM | 650 Build Supplies · Season 2 official |
| Vanguard CIWS | 1,200 Build Supplies · Season 2 official [Plan a FOB →](/wardogs/fob-templates#planner) |
Budget your Build Supplies · illustrations
Budget your Build Supplies · illustrations 2
Budget your Build Supplies · illustrations 3
Budget your Build Supplies · illustrations 4
Place the drill. Pull the Hot Zone.
04 / BRING THE FIGHT TO YOUR FOB
A player-built Drill Rig acts as a Hot Zone magnet: once fueled and activated, it draws the smaller Hot Zone toward the drill at your FOB.
WHY IT MATTERS
Players in the Hot Zone count double toward zone presence and earn more cash. Bringing it to a defended FOB helps your team hold that valuable area. You still need teammates inside the zone.
Fuel planning: Season 2 requires at least 2,000 Fuel to activate a rig, with a maximum tank of 10,000. Runtime is 0.03 seconds per Fuel, up to 300 seconds. Replacement cooldown increases.
Step by step
- 01
Place it inside a useful FOB
Use a friendly FOB within the active Control Zone (also called the Combat Zone). Equip a , select the Drill Rig and follow the placement preview inside the FOB build area. Bring Build Supplies to finish it.
- 02
Tip: plan for defense and deliveries
Choose ground your team can hold, with cover around the position and a short, usable supply route. Leave room to reach the drill controls and unload trucks. Build defenses without sealing off your delivery lane.
- 03
Deliver fuel, then activate
Unload Fuel supplies into the FOB and confirm its stock increases. Use the drill’s activation prompt once its fuel requirement is met. Construction alone does not start the pull.
- 04
Keep the position supplied and occupied
Watch fuel and the drill’s current status while teammates defend the Hot Zone. The pull is temporary; the zone can move away after the drill stops. Plan the next delivery before the base runs dry.
Deliver what’s needed. Make it back for more.
05 / RUN THE SUPPLY LINE
Carry supplies by air using its optional logistics crates. Tip: coordinate a clear unloading area with the FOB team before approaching.
Check cargo, destination and route
Confirm the FOB is still held, check its requested supplies and load the vehicle before leaving. Keep enough cash to replace your transport if the trip fails.
Unload under cover
Use a clear approach and avoid blocking the gate. Slow down before handling cargo: high-speed impacts can destroy Small Crates and Build Supply Pallets.
Verify the delivery
Check the FOB’s resource stock, report what you delivered, then ask what should be on the next run. Change your approach if the route is being watched.
Deliver what’s needed. Make it back for more · illustrations
Check the basics first.
A structure will not place
Read the placement message. Check terrain, obstructions, the FOB build area and whether your hammer supports that piece.
Construction will not finish
Check available Build Supplies, the equipped hammer and the progress indicator. Aim at the yellow X; do not assume one hit always completes a structure.
A vehicle will not refuel or repair
Check that the appropriate station is built, its required resource is stored at the FOB and the vehicle is within the FOB radius.
The drill will not activate
Check that construction is complete, Fuel supplies are stored in the FOB and the drill’s current activation conditions are met. Follow its fuel and status display.
A defensive weapon cannot reload
Check Ammo Supplies and the weapon’s current reload prompt. More Build Supplies alone will not fix an ammunition shortage.