
WARDOGS / GUIDESeason 2
Specialist tools
Choose your specialist tool around what your squad needs next.
Medical support
01 / WHAT DOES THE SQUAD NEED?
MEDICAL / FIELD BRIEF
· $1,800
Keep the push alive.
Your squad needs someone focused on helping downed and injured teammates.
Your plan
Stay close enough to help, but use cover and coordinate before moving to a casualty. Tell the squad what medical equipment you are carrying.
Before buying
The specialises in instant revives and needs battery power. The heals over time and speeds revives. Ordinary healing supplies remain separate items.
Consider the trade-off
A medical tool is most useful when teammates are within reach. Reconsider it for a trip you expect to make alone.
Tools for this job
Store prices · unlock fees are separate
Defibrillator
$1,600
Medic level 22 — $110,000
Function Instant teammate revives; needs a battery to charge and operate.
WDGuide advice Budget for power as well as the tool. A revive tool does not replace ordinary healing supplies.
Historical function record
Medical Bag
$1,800
Medic level 14 — $50,000
Function Heals you or teammates over time and speeds up teammate revives. Self-use is described as more costly; the exact extra cost is not specified here. Season 2 increases durability from 100 to 150.
WDGuide advice Choose it for repeated squad support. Its broader healing role differs from the battery-powered .
Historical function record
Ready to deploy?
- 01 Agree who is bringing medical equipment.
- 02 Keep a covered route back to your squad.
- 03 Call out when you cannot safely reach someone.
Building support
BUILDING / FIELD BRIEF
· $2,400
Turn supplies into cover.
You are helping establish or maintain a FOB.
Your plan
Choose a hammer that supports the pieces you intend to build. Coordinate with the base operator and make sure Build Supplies will be available.
Before buying
: small structures, slow building. : basic and large structures, moderate speed. : all buildables, fastest listed speed. Every hammer needs Build Supplies.
Consider the trade-off
A hammer without supplies or a useful construction job ties up your specialist choice.
Tools for this job
Store prices · unlock fees are separate
Large Hammer
$2,400
Support level 8 — $75,000
Function Builds all buildables at the fastest listed hammer speed; needs Build Supplies.
WDGuide advice Use for a broader construction job. Supply delivery remains necessary even with the top hammer.
Historical function record
Medium Hammer
$800
Support level 3 — $25,000
Function Builds basic and large structures at a moderate rate; needs Build Supplies.
WDGuide advice Check that each intended piece is available to this hammer before paying for an upgrade.
Historical function record
Small Hammer
$100
Unlocked by default — $0
Function Builds small structures at a slow rate and consumes Build Supplies.
WDGuide advice Start with simple cover such as sandbags; do not plan a full base around its limited build access.
Historical function record
Ready to deploy?
- 01 Agree on the structures the team needs.
- 02 Check hammer access and the supply delivery.
- 03 Leave entrances and unloading space clear.
Reconnaissance
RECON / FIELD BRIEF
· $3,200
| Reference | Details & qualifications |
|---|---|
| Give the squad useful information. | Your team needs someone watching approaches or checking distances. |
| Your plan | Choose spotting equipment for the information you need, then observe from a position with cover and a way out. Report a location and direction your teammates can act on. |
| Before buying | Start with Binoculars for basic spotting. Monocular adds variable magnification in less space. adds distance readings; returned in Season 2 and uses batteries; the pre-season vendor-disable notice is historical. **Consider the trade-off** Good visibility alone does not help the team. Stay connected to the objective and communicate what you see. |
| Tools for this job | Store prices · unlock fees are separate |
| Binoculars | **$180** Unlocked by default — $0 **Function** Spots infantry and vehicles with low magnification. **WDGuide advice** A low-cost starting point when your job is spotting rather than measuring range. Historical function record [Item details ↗](/wardogs/equipment#item-binoculars) |
| **$3,200** Recon level 32 — $50,000 **Function** Season 2: runs on batteries lasting about 80 seconds of active use; rapid toggling drains them faster. **WDGuide advice** Season 2 vendor purchase is $3,200; released 15 October. Bring batteries for sustained recon. Historical function record [Item details ↗](/wardogs/equipment#item-infrared-range-finder) | |
| Monocular | **$350** Recon level 2 — $7,500 **Function** Spots infantry and vehicles with variable magnification, in a two-cell footprint. **WDGuide advice** Compare its compact size with Binoculars when packing a crowded backpack. Historical function record [Item details ↗](/wardogs/equipment#item-monocular) |
| **$1,450** Recon level 8 — $25,000 **Function** Combines spotting and variable magnification with a distance indicator. **WDGuide advice** Choose it when your callout needs a measured distance, not just an enemy direction. Historical function record [Item details ↗](/wardogs/equipment#item-range-finder) **QUICK CHECK** | |
| Ready to deploy? | - 01 Pick an approach or position to watch. - 02 Agree on shared landmarks with the squad. - 03 Report changes and relocate when exposed. |
Vehicle support
VEHICLE / FIELD BRIEF
· $1,300
| Reference | Details & qualifications |
|---|---|
| Support the next supply run. | You are accompanying a vehicle or supporting a logistics route. |
| Your plan | Bring the tool that matches the job: fuel for refueling, or a repair tool for maintenance. Coordinate a sheltered stopping point before the vehicle needs help. |
| Before buying | Fuel Can refuels vehicles. Wrench repairs slowly without a drill battery requirement. Light and s repair using batteries; trades more carrying space for faster repairs. **Consider the trade-off** Vehicle support equipment has little value if you cannot reach the vehicle or the crew has a different plan. |
| Tools for this job | Store prices · unlock fees are separate |
| Fuel Can | **$150** Unlocked by default — $0 **Function** Manually refuels vehicles, has limited capacity and can be refilled at a refueling point. **WDGuide advice** Arrange the refill stop before the trip. A full can supports fuel needs; it does not repair damage. Historical function record [Item details ↗](/wardogs/equipment#item-fuel-can) |
| **$1,300** Support level 28 — $50,000 **Function** Battery-powered vehicle repair with the fastest listed repair speed. **WDGuide advice** Compare its larger footprint and weight with the Light Drill before committing backpack space. Historical function record [Item details ↗](/wardogs/equipment#item-heavy-drill) | |
| Light Drill | **$600** Support level 1 — $10,000 **Function** Battery-powered vehicle repair at a moderate rate. **WDGuide advice** Pack power and compare carrying space. This is a handheld repair tool, separate from the FOB drill. Historical function record [Item details ↗](/wardogs/equipment#item-light-drill) |
| Wrench | **$180** Unlocked by default — $0 **Function** Manually repairs vehicles at a slow rate. **WDGuide advice** A simple repair option without the drill battery requirement. Allow more time at a sheltered stop. Historical function record [Item details ↗](/wardogs/equipment#item-wrench) **QUICK CHECK** |
| Ready to deploy? | - 01 Ask the driver what support is needed. - 02 Check the tool and its required supplies. - 03 Plan where the crew can stop under cover. |
Launchers
LAUNCHER / FIELD BRIEF · $1,800
| Reference | Details & qualifications |
|---|---|
| Bring a weapon for the target. | Your squad has identified a threat that calls for a launcher. |
| Your plan | Choose a launcher for the target and firing position. Agree on who will spot and how you will withdraw before spending on the weapon and its ammunition. |
| Before buying | Verba requires an aircraft lock-on and is single-use. uses 93 mm rockets; MAAWS uses 84 mm anti-tank rounds. MGL-40 is a six-shot 40 mm grenade launcher. Budget for the correct ammunition. **Consider the trade-off** Buying a launcher without suitable ammunition or a realistic shot can leave an expensive gap in the kit. |
| Tools for this job | Store prices · unlock fees are separate |
| 9K333 Verba | **$800** Support level 14 — $50,000 **Function** Single-use anti-air missile launcher that requires a lock on an aerial vehicle. **WDGuide advice** Choose it for aircraft. It is not a substitute for a reusable ground-target launcher. Historical function record [Item details ↗](/wardogs/weapons#item-9k333-verba) |
| MAAWS | **$2,400** Support level 18 — $100,000 **Function** Reusable anti-tank launcher using 84 mm ammunition. **WDGuide advice** Keep its ammunition separate from rockets; the two launcher calibres are different. Historical function record [Item details ↗](/wardogs/weapons#item-maaws) |
| MGL-40 | **$7,500** Support level 35 — $250,000 **Function** Six-shot grenade launcher using 40 mm ammunition, described for infantry and unarmoured vehicles. **WDGuide advice** Check the target and restocking cost before choosing it for an expensive kit. Historical function record [Item details ↗](/wardogs/weapons#item-mgl-40) |
| **$1,800** Support level 5 — $30,000 **Function** Reusable launcher using 93 mm self-propelled rockets. **WDGuide advice** Budget for compatible rockets and a reload plan. A reusable tube does not mean ammunition is included. Historical function record [Item details ↗](/wardogs/weapons#item-rpg-7) **QUICK CHECK** | |
| Ready to deploy? | - 01 Identify the target with the squad. - 02 Confirm ammunition and targeting requirements. - 03 Choose cover and an exit before firing. |
Tactical tools
TACTICAL / FIELD BRIEF
· $885
Equip for a specific task.
You have an agreed breaching or demolition job.
Your plan
Choose the item for the task rather than filling the slot at random. Coordinate with teammates before using breaching or explosive equipment.
Before buying
needs separate s. The IED is a single-use remotely detonated device; do not infer its pairing from the C4 controller. interaction rules still need current in-game verification.
Consider the trade-off
A specialist item is not a complete plan. Confirm what the task requires and who will carry any supporting equipment.
Tools for this job
Choose the job first. · continued
Store prices · unlock fees are separate
Halligan Bar
$885
Unlocked by default — $0
Function Season 2: breaches doors and gates, with seven uses instead of five. Hammers no longer breach either.
WDGuide advice Bring the for a planned breach; reserve hammers for construction.
Historical function record
Improvised Explosive Device
$300
Unlocked by default — $0
Function A remotely detonated explosive that can be used once.
WDGuide advice Treat it as consumable. The entry documents C4, so do not assume the same pairing works with this device.
Historical function record
Remote Detonator
$650
Assault level 4 — $15,000
Function Detonates placed s; the charges are separate required items.
WDGuide advice Buying the controller alone leaves this job incomplete. Confirm the C4 supply before leaving.
Historical function record
Ready to deploy?
- 01 Agree on the task and location.
- 02 Check required supporting equipment in game.
- 03 Communicate before starting the action.
Equipment details
Equipment details · more
Equipment details · more
Equipment details · more
Put the plan together.
02 / COMPLETE THE KIT
Add your primary weapon, sidearm, protection and supplies. The planner shows purchase cost and known weight; ammunition and unlock fees need their own budget.