Compare 34 weapons by store price, reported ballistics and unlock requirements. Find a weapon that suits your in-game role.
Item reference. Exact supported stat changes from official patch notes are applied during update checks every three hours. This is not a live in-game inventory. Prices and progression can change. “Not listed” means a value has not been confirmed; it does not mean free or unlocked.
Content review · 24 Sep 2026. Refreshed entries link to their community source. Entries not reconfirmed retain their earlier values and are labelled individually. Deagle now unlocks at Career 85.
Start with the distance you expect to fight at, the role you want to level and the cost of replacing the whole kit. A higher damage number alone does not make a better purchase.
Moving with infantry
Shortlist an unlocked assault rifle for a mixed-distance push. Keep the first setup simple: compatible ammunition and spare magazines, medical supplies, then an optic if the sights are holding you back.
Trade-off: money spent on extra attachments is money unavailable for your next deployment. Compare the complete loadout cost.
Working close to the squad
Compare SMGs when your planned job keeps you close to teammates and cover. Check ammunition use alongside fire rate; a fast-firing weapon needs a restocking plan.
Trade-off: do not choose a close-range setup for a position that mainly exposes you to distant targets. Reconsider the route or the weapon.
Holding an observation position
Compare marksman and sniper rifles alongside a spotting tool. Decide how you will reach cover, see the approach and withdraw before committing to a costly scoped kit.
Trade-off: listed range does not measure how reliably you can hit a moving target. A quiet hill produces few useful engagements.
Which attachments should I buy first?
Start with a setup the current vendor confirms will fit. Use the basic sights first; buy an optic to solve a specific visibility problem. Compare muzzle and grip descriptions against the handling problem you actually experience. Do not assume every muzzle brake, scope or magazine fits every weapon.
Change one attachment at a time while keeping the weapon, ammunition, distance and firing stance the same. Compare follow-up hits and sight recovery. The catalogue does not establish a universal “best build”.
WDGuide buying advice. These are planning recommendations, not results from a controlled weapon test.
BROWSE BY CATEGORY
9 categories
34 of 34 items
Assault Rifle
8 ITEMS
Assault Rifle
A-91
$0
A free starter rifle with semi-auto and burst fire. Accepts compatible magazines; weapon modifications are unavailable.
Damage
28
Fire rate
700 rpm
Range
300 m
Velocity
715 m/s
View details →
Requirement
Unlocked by default
Unlock fee
$0
Weight / inventory
3.17 kg · 5x2 · 10 slots
Calibre
5.56x45mm
Fire modes
Semi-auto, Burst
Accuracy
1.5 MOA
ADS time
0.525s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
An Assault rifle with automatic and semi-auto fire. Uses Galil magazines and supports compatible optics, grips and muzzle devices.
Damage
28
Fire rate
650 rpm
Range
400 m
Velocity
950 m/s
View details →
Requirement
Assault level 10
Unlock fee
$35,000
Weight / inventory
3.95 kg · 5x2 · 10 slots
Calibre
5.56x45mm
Fire modes
Auto, Semi-auto
Accuracy
0.73 MOA
ADS time
0.49s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Single-use anti-air missile launcher that requires a lock on an aerial vehicle.
Buying advice
Choose it for aircraft. It is not a substitute for a reusable ground-target launcher.
Function reference
Damage
200
Fire rate
100 rpm
Range
1000 m
Velocity
20 m/s
View details →
Requirement
Support level 16
Unlock fee
$50,000
Weight / inventory
17.25 kg · 7x2 · 14 slots
Calibre
72mm
Fire modes
Semi-auto
ADS time
0.5s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Reusable anti-tank launcher using 84 mm ammunition.
Buying advice
Keep its ammunition separate from RPG-7 rockets; the two launcher calibres are different.
Function reference
Damage
100
Fire rate
100 rpm
Range
400 m
Velocity
230 m/s
View details →
Requirement
Support level 20
Unlock fee
$125,000
Weight / inventory
7 kg · 6x2 · 12 slots
Calibre
84mm
Fire modes
Semi-auto
Accuracy
2.5 MOA
ADS time
0.5s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Six-shot grenade launcher using 40 mm ammunition, described for infantry and unarmoured vehicles.
Buying advice
Check the target and restocking cost before choosing it for an expensive kit.
Function reference
Damage
100
Fire rate
75 rpm
Range
400 m
Velocity
100 m/s
View details →
Requirement
Support level 35
Unlock fee
$200,000
Weight / inventory
5.3 kg · 3x2 · 6 slots
Calibre
40mm
Fire modes
Semi-auto
Accuracy
20 MOA
ADS time
0.4s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Reusable launcher using 93 mm self-propelled rockets.
Buying advice
Budget for compatible rockets and a reload plan. A reusable tube does not mean ammunition is included.
Function reference
Damage
110
Fire rate
100 rpm
Range
300 m
Velocity
100 m/s
View details →
Requirement
Support level 5
Unlock fee
$30,000
Weight / inventory
6.3 kg · 6x2 · 12 slots
Calibre
93mm
Fire modes
Semi-auto
Accuracy
3 MOA
ADS time
0.5s
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.
Bars show reported values against fixed display scales: damage 200, fire rate 1,200 rpm, range 2,000 m, velocity 1,200 m/s. They are not weapon ratings.