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GAME DATA / WEAPONS

Choose your firepower.

Browse weapon artwork, filter your options and open recorded statistics without leaving the catalogue.

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10 categories
38 of 38 items
Launcher

9K333 Verba

$800

Single-use anti-air missile launcher that requires a lock on an aerial vehicle.

Recorded base damage
200
Fire rate
100 rpm
Range
1000 m
Velocity
20 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare 9K333 Verba
Assault Rifle

A-91

$0

A free starter rifle with semi-auto and burst fire. Accepts compatible magazines; weapon modifications are unavailable.

Recorded base damage
28
Fire rate
700 rpm
Range
300 m
Velocity
715 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare A-91
Assault Rifle

AK74

$800

Assault Rifle · 3 kg · 5x2 · 10 slots

Recorded base damage
26
Fire rate
650 rpm
Range
500 m
Velocity
880 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare AK74
Submachine Gun

AMP-9

$1,375

Submachine Gun · 1.4 kg · 3x2 · 6 slots

Recorded base damage
22
Fire rate
900 rpm
Range
Not listed
Velocity
400 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare AMP-9
Sniper Rifle

AMR 50

$14,800

Season 2 calibre base damage decreases 16%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
90
Fire rate
41.5 rpm
Range
2000 m
Velocity
900 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare AMR 50
Marksman Rifle

BMR-308

$6,250

Season 2 calibre base damage decreases 25%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
38.25
Fire rate
450 rpm
Range
500 m
Velocity
880 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare BMR-308
Assault Rifle

Bushmaster M17S

$0

Assault Rifle · 3.17 kg · 5x2 · 10 slots

Recorded base damage
28
Fire rate
700 rpm
Range
300 m
Velocity
715 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Bushmaster M17S
Bow

Compound Bow

$1,350

Season 2 changes arrow trajectory to a shorter drop-off and makes armour damage scale with armour tier instead of a single flat reduction. Exact distance and armour curves are not published.

Recorded base damage
77
Fire rate
90 rpm
Range
60 m
Velocity
650 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community range. Only the named fields were reviewed; other values retain their earlier references. Not independently tested in game.

+ Compare Compound Bow
Pistol

Deagle

$750

Pistol · 2 kg · 3x2 · 6 slots

Recorded base damage
63
Fire rate
267 rpm
Range
Not listed
Velocity
470 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Deagle
Light Machine Gun

Evo-3 Ultra

$7,250

Season 2 LMG. The 50-round box comes with the weapon unlock.

Recorded base damage
33.75
Fire rate
700 rpm
Range
1000 m
Velocity
790 m/s

Game render ·

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community stats. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare Evo-3 Ultra
Assault Rifle

FAL

$6,000

Season 2 calibre base damage decreases 25%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
33.75
Fire rate
650 rpm
Range
800 m
Velocity
840 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare FAL
Assault Rifle

Galil

$2,000

An Assault rifle with automatic and semi-auto fire. Uses Galil magazines and supports compatible optics, grips and muzzle devices.

Recorded base damage
28
Fire rate
650 rpm
Range
400 m
Velocity
950 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Galil
Pistol

GGX 17

$200

Pistol · 0.63 kg · 2x2 · 4 slots

Recorded base damage
22
Fire rate
600 rpm
Range
50 m
Velocity
375 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community fire rate. Only the named fields were reviewed; other values retain their earlier references. Not independently tested in game.

+ Compare GGX 17
Pistol

GGX 18

$1,000

Pistol · 0.63 kg · 2x2 · 4 slots

Recorded base damage
22
Fire rate
1200 rpm
Range
50 m
Velocity
375 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare GGX 18
Pistol

Judge

$250

Pistol · 0.82 kg · 2x2 · 4 slots

Recorded base damage
45
Fire rate
200 rpm
Range
50 m
Velocity
335 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Judge
Assault Rifle

KH-2002

$0

Assault Rifle · 3.17 kg · 5x2 · 10 slots

Recorded base damage
28
Fire rate
700 rpm
Range
300 m
Velocity
715 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare KH-2002
Designated Marksman Rifle

M14

$7,400

Season 2 marksman rifle. Its 10-round magazine comes with the weapon unlock.

Recorded base damage
38.25
Fire rate
700 rpm
Range
500 m
Velocity
853 m/s

Game render ·

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community stats. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare M14
Pistol

M1911

$300

Pistol · 1.1 kg · 2x2 · 4 slots

Recorded base damage
30
Fire rate
430 rpm
Range
50 m
Velocity
253 m/s

Historical record

+ Compare M1911
Light Machine Gun

M249 SAW

$3,200

Light Machine Gun · 7.5 kg · 6x2 · 12 slots

Recorded base damage
28
Fire rate
850 rpm
Range
700 m
Velocity
915 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare M249 SAW
Assault Rifle

M4

$2,800

Assault Rifle · 2.92 kg · 5x2 · 10 slots

Recorded base damage
28
Fire rate
800 rpm
Range
500 m
Velocity
910 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare M4
Shotgun

M500

$1,200

Shotgun · 3.52 kg · 4x2 · 8 slots

Recorded base damage
Not listed
Fire rate
120 rpm
Range
70 m
Velocity
480 m/s

Historical record

+ Compare M500
Launcher

MAAWS

$2,400

Reusable anti-tank launcher using 84 mm ammunition.

Recorded base damage
100
Fire rate
100 rpm
Range
400 m
Velocity
230 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare MAAWS
Launcher

MGL-40

$7,500

Six-shot grenade launcher using 40 mm ammunition, described for infantry and unarmoured vehicles.

Recorded base damage
100
Fire rate
75 rpm
Range
400 m
Velocity
75 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community velocity. Only the named fields were reviewed; other values retain their earlier references. Not independently tested in game.

+ Compare MGL-40
Sniper Rifle

MK22

$6,400

Season 2 calibre base damage decreases 25%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
45
Fire rate
46 rpm
Range
1000 m
Velocity
894 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare MK22
Sniper Rifle

Mosin Nagant

$4,500

Season 2 optics are restricted to the dedicated PU 91/30 (3.5×) scope.

Recorded base damage
44
Fire rate
46 rpm
Range
500 m
Velocity
865 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare Mosin Nagant
Shotgun

MP43

$400

Shotgun · 3.2 kg · 4x2 · 8 slots

Recorded base damage
Not listed
Fire rate
900 rpm
Range
Not listed
Velocity
391 m/s

Historical record

+ Compare MP43
Submachine Gun

MP5

$1,800

Season 2 adds more horizontal recoil; earlier numeric handling figures are not reconfirmed.

Recorded base damage
22
Fire rate
800 rpm
Range
200 m
Velocity
400 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare MP5
Light Machine Gun

PKM

$4,100

Season 2 calibre base damage decreases 20%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
33
Fire rate
600 rpm
Range
1000 m
Velocity
825 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage, fire rate. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare PKM
Submachine Gun

PP-19 Bizon

$1,000

Season 2 SMG, unlocked by default with its 53-round magazine.

Recorded base damage
22
Fire rate
700 rpm
Range
200 m
Velocity
380 m/s

Game render ·

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community stats. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare PP-19 Bizon
Submachine Gun

PP-19 Vityaz

$1,200

Submachine Gun · 2.9 kg · 3x2 · 6 slots

Recorded base damage
22
Fire rate
800 rpm
Range
200 m
Velocity
380 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare PP-19 Vityaz
Launcher

RPG-7

$1,800

Reusable launcher using 93 mm self-propelled rockets.

Recorded base damage
110
Fire rate
100 rpm
Range
300 m
Velocity
100 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare RPG-7
Sniper Rifle

Scout Rifle TD

$1,200

Sniper Rifle · 2.95 kg · 5x2 · 10 slots

Recorded base damage
28
Fire rate
46 rpm
Range
300 m
Velocity
975 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Scout Rifle TD
Marksman Rifle

SKS

$2,400

Season 2 calibre base damage decreases 19%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
34
Fire rate
420 rpm
Range
400 m
Velocity
735 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare SKS
Submachine Gun

Super-45

$5,600

Season 2 increases damage fall-off beyond 50 m, reinforcing its close-range role.

Recorded base damage
30
Fire rate
1200 rpm
Range
50 m
Velocity
375 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare Super-45
Sniper Rifle

SV98

$5,200

Season 2 calibre base damage decreases 20%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
44
Fire rate
46 rpm
Range
1000 m
Velocity
830 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare SV98
Marksman Rifle

SVD

$4,800

Season 2 calibre base damage decreases 20%. Final per-hit damage is not published; hit-location changes also apply. Earlier fire-rate and handling records are not reconfirmed by these notes.

Recorded base damage
35.2
Fire rate
480 rpm
Range
800 m
Velocity
800 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community damage. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare SVD
Assault Rifle

T-21

$1,200

Assault Rifle · 3.27 kg · 5x2 · 10 slots

Recorded base damage
28
Fire rate
750 rpm
Range
550 m
Velocity
910 m/s

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

+ Compare T-21
Assault Rifle

TCX-SPR

$3,200

Season 2 assault rifle. Its 28-round magazine comes with the weapon unlock.

Recorded base damage
29.92
Fire rate
800 rpm
Range
400 m
Velocity
700 m/s

Game render ·

Season 2 prices and changes. Other numeric performance records remain historical. Steam source ↗

Community stats. Weapon base damage precedes hit-location, range and armour effects. Ammunition base damage is separate. Not independently tested in game.

+ Compare TCX-SPR

BEFORE YOU DEPLOY

Build a useful loadout.

  1. 01

    Check access and budget

    Look up the required role level and separate unlock fee, then leave enough cash for your in-match purchase.

  2. 02

    Check ammunition and attachments

    Use the current vendor to confirm compatible ammunition, magazines and attachments. Base damage alone does not predict damage against armor.

  3. 03

    Match your squad’s task

    Balance your loadout cost with the distance you expect to fight at. The figures above are reported game values, not a ranking.

Build a loadout with this equipment → · Browse Career and role unlocks →

Compare items

Differences are relative to . Reported values only. Missing values are not zero; higher numbers are not always better.

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