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HOSTILE NPC / COMMUNITY DATA

Dreg

The source says health is set at runtime or scaled by difficulty. Variant loot pools differ.

Community reference data: the developer announced ability, weapon and enemy-health rebalances in August 2026. These numerical records are not tied to a verified post-rebalance build or the upcoming closed beta. Test status →

Zombie-like infected approaching inside a barn
Dreg · trailer appearance match

HOW TO RECOGNISE IT

Zombie-like infected

The conventional zombie-like enemy in the Hunger hierarchy. The developer describes Dregs as the basic infected archetype; a humanoid silhouette alone does not distinguish every variant.

Base combat stats

Health
Not reported
Damage
30
Attack range
1 m
Headshot multiplier
×2
Movement speed
0.5 m/s
Combat speed
Not reported
Detection range
Not reported
Attack animations
2

How to fight it

EDITORIAL FIGHT PLAN

  1. Separate the nearest infected from the group when the terrain allows.
  2. Watch both the enemy in front and the route behind you; do not let several crowd your recovery.
  3. Use controlled attacks, preserve melee Energy for defence and keep movement Stamina to disengage.

Avoid: Chasing one target into more infected.

All enemy tactics →

Variants

Several configurations

Reported loot

  • 99.99%
  • 100% · specific variant
  • 50% · specific variant
  • 25% · specific variant
  • 25% · specific variant

Selected entries from the community loot tables. Variant rates apply to the relevant configuration, and do not guarantee a drop on an expedition.

Recognition: developer interview. Combat data: historical community records: Dreg. Checked 4 October 2026. Cropped from the official HUNGER trailer. Matched to the developer’s appearance and behaviour descriptions; not named in the footage. Combat values exclude encounter scaling and character modifiers.