The source says health is set at runtime or scaled by difficulty. Variant loot pools differ.
H / FIELDGUIDE
Community reference data: the developer announced ability, weapon and enemy-health rebalances in August 2026. These numerical records are not tied to a verified post-rebalance build or the upcoming closed beta. Test status →
Dreg · trailer appearance match
HOW TO RECOGNISE IT
Zombie-like infected
The conventional zombie-like enemy in the Hunger hierarchy. The developer describes Dregs as the basic infected archetype; a humanoid silhouette alone does not distinguish every variant.
Base combat stats
Health
Not reported
Damage
30
Attack range
1 m
Headshot multiplier
×2
Movement speed
0.5 m/s
Combat speed
Not reported
Detection range
Not reported
Attack animations
2
How to fight it
EDITORIAL FIGHT PLAN
Separate the nearest infected from the group when the terrain allows.
Watch both the enemy in front and the route behind you; do not let several crowd your recovery.
Use controlled attacks, preserve melee Energy for defence and keep movement Stamina to disengage.
Selected entries from the community loot tables. Variant rates apply to the relevant configuration, and do not guarantee a drop on an expedition.
Recognition: developer interview. Combat data: historical community records: Dreg. Checked 4 October 2026. Cropped from the official HUNGER trailer. Matched to the developer’s appearance and behaviour descriptions; not named in the footage. Combat values exclude encounter scaling and character modifiers.