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WEAPON CATEGORY

Melee weapons

Practise spacing and disengagement before taking an expensive weapon out. Look for a safe place to learn the moveset rather than choosing by a damage number alone.

Community Playtest 5.0 / build 48811 records were reviewed on 20 October 2026. They are reported observations, not independently tested game results. Older records remain historical where no matching build data is available. 20 October hotfix → · Beta baseline →

melee / Legendary

Zweihander

Damage · light range / heavy
52 – 57.2 / 82
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Epic

Halberd

Damage · light range / heavy
41.4 – 50.6 / 70
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Epic

Sabre

Damage · light range / heavy
34 – 39.1 / 50
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Epic

Kapitel

Damage · light range / heavy
25 / 49
Historical record · not confirmed in Playtest 5.0

melee / Rare

War Axe

Damage · light range / heavy
32 – 48 / 60
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Rare

Spear

Damage · light range / heavy
37.8 – 48.3 / 58
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Rare

Axe

Damage · light range / heavy
15 – 33 / 44
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Rare

Rapier

Damage · light range / heavy
25.2 – 30.8 / 42
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Uncommon

Longsword

Damage · light range / heavy
38 – 43.7 / 49
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Uncommon

Mace

Damage · light range / heavy
24 – 36 / 40
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Uncommon

Short Sword

Damage · light range / heavy
26 – 27.3 / 34
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Common

Club

Damage · light range / heavy
17 – 37.4 / 43
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Common

Dagger

Damage · light range / heavy
21.6 – 25.2 / 30
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

melee / Common

Pricker

Damage · light range / heavy
18 – 21 / 25
Playtest 5.0 · build 48811 · community reported · checked 20 October 2026

Before you equip

Check the weapon tooltip in your current build for damage, ammunition, handling and requirements. Different community tables report different values, so this guide does not present those numbers as settled facts.

Names and categories: historical community records weapon index · checked 20 October 2026 · community Playtest 5.0 / build 48811. Preparation advice is editorial.

Plan a ranged and melee pairing →