FIELD MANUAL
Guides.
Choose a topic or search for what you need. Short briefings on combat, equipment, extraction and progression.
Classes & Living → · Weapons →
18 guides
Health & medicine
The developer-described health baseline and how reusable and consumable medicine differ.
Read guide →EquipmentFood & drink bonuses
Two announced consumable effects, their duration and how stacking works.
Read guide →ProgressionCurrency & vendor prices
Understand copper, silver and gold, and distinguish sale values from buying costs.
Read guide →EssentialsClosed beta & access
The announced October test window, returning-player access and what remains unconfirmed.
Read guide →ExpeditionsExtraction timers & party exits
Understand the announced countdown, balloon interaction and contested-extraction warning.
Read guide →ProgressionYour Stash, bags & the Vault
Separate per-character storage from account-wide storage before planning your next run.
Read guide →CombatStamina, Energy & melee defence
Movement and melee draw on different resources. Manage both before committing to a fight.
Read guide →EquipmentChest armour, helmets & repairs
Understand durability, damage modifiers and the trade-off between reusable and consumable repairs.
Read guide →CommunityCommunity tips & tricks
Playtest lessons for affordable runs, stamina, extraction and keeping quest progress.
Read guide →CombatHow to fight the Hunger
Fight plans for Bloat, Brute, Dreg, Drooler, Shambler and Waif.
Read guide →CharactersChoose your first Living
Compare mobility, pressure and recovery before choosing a character.
Read guide →WeaponsPair ranged and melee weapons
Prepare a fallback for reloads, close encounters and limited supplies.
Read guide →TeamplayBuild a party that can recover
Agree on scouting, engagement and recovery before leaving together.
Read guide →ExpeditionsKnow when to stop looting
Set a clear goal and an exit trigger to keep a run focused.
Read guide →CraftingPrepare a crafting goal
Turn a recipe goal into a focused scavenging checklist.
Read guide →EssentialsUnderstand the expedition loop
A first orientation to the extraction RPG, its risks and longer-term progression.
Read guide →FieldcraftBalance combat and risk
Think through melee, ranged combat and what you stand to lose.
Read guide →ProgressionPlan long-term progression
Connect expeditions to quests, skills and crafting professions.
Read guide →